Feedback on origin

Thanks Rex, i will check if i gain RP offline or not. Not sure, as i am online more or less every day. But i will test this.

I also have to check your statement, that PVP space playfields are not taxed if they are below 200 cores. Could be the case, but i will test.

Till then i will avoid to be at 9am anywhere else but in peacekeepers or stealthed hehe :smiley:

Unfortunately not only the credit reward for killing players is cumulative but also the payment neccessary to become unguilty (in credits and RP) its simply not worth becoming guilty for nobody (yes, this is a personal feedback)

@Kogami
Fully agree, i can not see which origin someone else is, additionally it is always good on HWS to shoot first and ask the questions later. If nothing changes about origins in HWS7 everyone not playing freelancer is just stupid. And yes, this is absolutely a personal feedback :slight_smile:

And yes, my posts are always salty hehe… but true in the core.

I think origin in current state are not clearly distinguished between each other.

So taking into account that bounty hunters are somehow too difficult to get RP(and to be honest whole their concept is the only one function) I do suggest to consider the merging of bounty hunters and guardians into only guardian origin(also pls consider feature of revealing guilty people coordinates as a command that just drains guardian’s RP). Guardians suppose to keep the law. Let them do their job, please.
So whoever can be guilty, but only guardians can bring justice.

Also cannot get the idea behind RP gain for 77 auto miner cores for guardians. Can you please elaborate?

Also traders can easily “expoit” RP gain with unfair deals, i.e selling stack of resources to your friend for 1 credit as was mentioned above. So I also suggest to merge traders and freelancers into freelancers and reduce the RP gain per warp or rework it somehow. Probably there should be some correlation between number of jumps and RP gain with some maximum, i.e 1 RP for 2 jumps with 5 RP max, so you need to jump 10 times to get 5 RP or something like that. But I am not sure is it technically possible at the moment.

I like the idea of Deadmoroz. Guardians should be something like the British navy in the carrebean. You could also bring back your “vessel size +1” idea for Guardians.

Like in ancient time, stronger warships than the pirates who did need to find workarounds as frontal one on one clash exchanging broadsides did not work against a ship-of-the-line :-)).

This would be a nice compensation for the penalty, that Guardians are not allowed to kill everybody.

This is pretty interesting concept, only problem is what happens when a trader goes rouge and the guardian has to go kill that trader, then they would be getting punished for doing their job, its a bit of a clash atm.

Freelancers get 5RP / day for one warp. Not 5 RP for every warp.

good question.
It would be cool to have guardian names displayed blue, pirate names displayed red and freelancer(traders) - grey. and keep displaying allies names green. so trader cannot accidentally think that guardian is a pirate.

just curious where did you find 5 RP per warp? Remember my hallucinations can be different from yours :smile:

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You wrote it in the quoted part.

I wrote “+5 RP for warping per day” what should be correct. The rest is still under evaluation. Means that everyone not playing freelancer origin is just stupid. Very easy way to produce RP plus total freedom to attack whomever you want.

It’s not necessarily stupid, freelancer is just the easiest to get the minimal amount per day other factions have more you can make per day but its takes more work.

Ok Rex were right, you only get your RP if you log into HWS at least once per day. But this just lays even more stress into my statement “Play freelancer or you are a fool”.

@Kogami
Thats not correct. Freelancers get +5 without efforts Hunters will never find enough targets to kill to beat that. Pirates, in general, earn just +4 (3 for the gold, one for living in PVP). Guardians, in general, earn +6 (5 for core stack, 1 for warping), Traders earn, mostly, +7 (5 for sales, 1 for ECC visit, 1 for living in PVE).
So just traders and guardians earn more than freelancers, but the -10 RP/guilty malus kills that little advantage

You a bit later with that mate :stuck_out_tongue: Freelancer is prob going to be similar to what it is now, alliance gets trader + guardian and lawless gets pirate + hunter. Do you think freelancer is op now :smiley:

Depends on the final decision of Rex. He did often change his mind due to community input recently.

True, nothing is ever cemented, although a lot of people loved the idea and supported it.

Good work DarkMiracle. I wish you could post that earlier :stuck_out_tongue: It was hard for me to decide which origin will be good for me one month ago when I joined this server. My friends had this problem too. Please create something similiar in 7.0 season :stuck_out_tongue: It will help a lot for new players :slight_smile:

Thank you a lot, beautiful lady :relaxed:

I hate it, when some veterans build up some “secret knowledge”. If i ask a question i expect an answer and no “try out yourself and you will see” from all these would-be-youTube-masterminds :stuck_out_tongue:

Just an update to your other question concerning the perfect SV setup :slight_smile:

  • building behind other blocks is no longer possible, the guns will not shoot
  • you need to leave at least one block free from the gun to the SV front,
  • a “tunnel” is possible, means to build the guns deep inside the SV, but this only works when firing stationary, when you need to fire while strafing the guns have to have their front block one block in front of your SV front
  • if you dont use macros a SV with 4x guided missiles and 60+ accelleration in all 6 directions is best
  • if you use macros, e.g. with Razer Naga Mouse, leave out the miniguns and only take the other 5 weapon groups. In addition to the fire macro, named mine “fighter overkill”, you need a second weapon reload macro with 4,5seconds reload time for each weapon. While reloading just fly around a little while and attack a :stuck_out_tongue_winking_eye: again after. Rockets have to reload very often, make sure to bring a lot of ammo, your SV needs 6 ammo boxes, better 10.
  • If you use macros a size 4+ monster SV is best, but make sure that it still has at least 35 accelleration in all directions, better 40 or more. In this case chase and harrass your prey, if he tries the usual run & evade coward tactics just stay cool and shoot your next macro salvo in the right moment
  • you can even tease size3 CV with that monster SV and get off alive after hehe :slight_smile:
  • an example of this build you can check on my Imperial Star Destroyer on HWS EU, Peacekeepers West, directly beside the black market.

This is my personal punishment for Rex for refusing to limit SV/HV to size 1 as suggested by me.

If he still refuses that in HWS7 i will post a manual for the perfect monster size 4+ griefer HV muhahaha

And my size49 death star is still curious to be spawned if these “no limits is best” guys win in the end :stuck_out_tongue_winking_eye:


:stuck_out_tongue_winking_eye:

Haha I have such a ship aswell :stuck_out_tongue: It’s amazing how nice a ship can look at that class size thou, one day :smiley:

Yeah I saw that already :frowning: I will need to change my projects now :frowning: there will be more space for thrusters :stuck_out_tongue: tunnel is working only for gatlinguns properly… other weapons require some space depending on the manouverability of the SV.

I guess I will have to buy such mouse… it helps in other games aswell.

Regarding ammo boxes… yeah I always calculate needed ammo boxes for 5-10 of constant firing.

Openly discussing, actually providing a guide to using macro exploits.

For shame !!

G U I L T Y

Heh, its fine :stuck_out_tongue: Lots of people already use macro’s everyone should be free to use them, doesn’t mean it’s godlike for pvp and auto win button thou :wink:, unless you program in evasive maneuvers :slight_smile: but then you would have to be king at coding in the first place.

Macros work perfect if your SV is agile enough to harass your foe, and of course has enough blocks not too shitty placed xd to protect your guns.

Its a difference to have a salvo of x5 dps of your opponents salvo. Of course only if you hit, what you will certainly achieve with point blank fire :slight_smile:

Minigun can be dropped in the macro chain.