Few points HWS need to fix

We running HWS almost since seven months now… with up and downs. With PvE and PvP. We have learned a lot.
The server where jascha and me met each other was full PvP and a lot of fun, true. It was 2015 (pre alpha but with less problems than now x| ).
Anyways bringing statistics in here mean that a lot of people like to just build because of blocks = minecraft and minecraft = buuuuilding and building and… ehm yeah. So as I said: 4.0 will be back to the roots for sure but not 100% full PvP.
We have OCD, AM, EB and more but the fact that spending time on something, logging out, coming back and it is completely gone is just one thing: not cool at all.
SURE for people who killed it: AWESOME fun. But your time, your lifespan on earth is limited. Everyone will die - sooner or later. And this, is just thrown away your time out of the window. Time which can’t be brought back.

So keeping this in mind I am working on an universe which is like 90% PvP but has still places to recover. No Peacekeepers but places you can ~go (maybe)~ and recover from PvP. I can’t spoiler too many of my ideas because some requires Jaschas work which can’t be done 3 weeks now.
I don’t know if the 4.0 patch coming out just in time or again in that 3 weeks and we have to see what happens.

I hope / think HWS 4.0 will also be the last universe which tries to fix game problems we normally can’t fix at all.
If my plan works out either Eleon helped us with that or we come to a state where we control most of the game development part with our tool / HWS Connect.

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