======= NOTICE FOR HELP =======
=> Global Limits are still the same (Active Faction Members + 2) even though we have a billion more systems.
Player(s) with issue? (steam name)
Server? (EU or NA)
When did it happen? (Use server time: type ingame cb:time)
=> Yesterday… all times.
On which Playfield?
=> All playfields!
=> All Structures!
Structure ID(s) (Open ingame console and type di)?
=> All Strucutre ID’s!
How can we help you now?
=> Please increase global limits.
I think Oz may be right on this one, a small faction with 5 players can only have 7 bases in PvP. That’s enough for 7 RP bases but that’s it. Or a faction with 15 players trying to hold GG and Titan will be unsuccessful with only 17 PvP HV cores. Even factions with 23 or more players have issues trying to keep the core count down on bases and HVs. The individual playfields are setup with good limits, but the actual global limits should be increased in my opinion.
Considering the current performance issues I can’t do this unfortunately.
If I change too much and in this case against the favor of Empyrion capabilities, then we spin around fixing too much.
Right now disconnect popups and rubber banding are prio 1.
Then I’ll check again. But I think not relevant anyways cause the next season is around the corner again with a much much smaller Galaxy…
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