These limits are not arbitrary by any means. I have thought about what would allow factions to play with people they know (I don’t want to separate players from their friends whatsoever) while still eliminating zerging (you must admit does generate lots of lag). If you think a different number is more fitting, by all means, suggest one.
I’m sure GMC does value its players. You wouldn’t have made a point to say so if it weren’t the case. Simple observation however shows this is certainly not always the case.
I agree, setting up alliances is a good idea. No faction should fight alone unless it wants to. Again though, alt factions too commonly end up circumventing base limitations, which this suggestion aims to fix (among other things). Also, if one meta-faction is countered by others doing likewise, extrapolate that to the extreme (where it will end up over time) and consider the ramifications. Only massive battles where playfields are maxed on players and everyone recieves 3fps will be the eventual result. This would be akin to the EU invasion of NA in V6, where battle was almost impossible for most players, and actually impossible for some.
Limits like this do already exist, in the form of core limitations per faction per playfield, among others. Organized factions (if they are truely organized) will respond to this change and adapt as they have always done. This is not meant to inhibit gameplay, but to enhance it generally and encourage PvP. Lagfests and zerg rushes inhibit PvP, but several daily PvP encounters will allow players to engage in battle more often and in an environment with reduced lag.
I will consider making a new thread for this, though it was partially (among other reasons) posted in response to a statement made in this thread.
Thanks for the reply,
Supreme
PS: The problem has not been solved on NA