The rules state “If factions are created within one Origin they are per default not allied at the beginning. You MUST request the alliance actively if you want to be allied with other faction members.”
Your assumption that allying is a requirement or even a good thing is kind of carebear thinking.
Alliances are tactical and earned. Not everyone should be able to live on an origin planet. Look at Uranus; Everyone wants to get up in there. You have so many single person factions with so many cores and pretty soon you’re spamming the server every 10 minutes if you auto ally with everyone.
No a faction needs hold territory and set some guidelines like WKN did on C7. We started small and fought for everything we had there. We would kill, recruit the killed, and repeat. Once we had established a “Semi” safe environment we began allying. Any Freelancer faction of 2 or more ACTIVE players is more than welcome on C7. Single player factions are “Encouraged” to join one of the existing ones. If they want to stay solo they can ally and live in space and visit the planet but not build on it.
Each Origin can figure it’s own crud out. That worked for us.
If you want to get into the role play aspect of the same rule " if you want to hunt and kill, don’t be a trader, choose hunter, pirate or freelancer." We never should see Traders holding territory in heavy PvP area and they NEVER should be doing anything more than running guns to both sides if they are “Roleplaying” Too many traders abused the Origin system for the FA:supply package and PvP options which is why it is being changed.