Howdy all. This is the ONE-shop-stop where we can constructively discuss and come up with some additional ideas in terms of the hacking feature.
Right now there has been a large number of knee-jerk reactions; and yes in the current form I have some issues too, but throwing the ‘baby out with the bathwater’ or basically ‘blowing up’ over it is not the way to change or improve it.
If all we do is make threads like ‘worst idea ever’ or just diss Rexxus’ ideas then he will stop sharing them with us; and we will lose our ability to have a say in the implementation of features (and if you folks have been paying attention then you KNOW i LOVE to have my voice heard )
So…onto the topic at hand: Hacking, here is the info we have as of this moment:

Right now I have two main issues with the hacking idea.
A: The potential for a player to be ‘hacked’ multiple times. This is something that there needs to be a limitation for in order to prevent one player from being targeted by big factions and basically having their bank shrunk or OCD cleared.
B: The amounts concerned with hacking are too steep. For instance 10 percent of someones bank at 70mil is 7 mil and with the OCD a single slot could be upto 70,000 Res (OCD 7) which raises a practical question of how the player could receive such a significant amount of resources.
However I believe this idea is an early idea in the concept phase; so I have no doubt Rexxus has already thought of these things. However maybe we can help guide the idea along also!
So here are my solutions to these problems that I have so far:
A: Make it so that it is impossible for a single player to have their OCD or Bank hacked more than once per two weeks i’d say to make it fair.
B. Change the amount hacked instead of a fixed amount on the OCD to a percentage of a single slot. So say 5-10%. Maybe increasing per the level of someones bank? So if someone has OCD1 then only 5% but OCD5 maybe 10-15% of that slot. This would balance it out; i mean imagine someone landing on an OCD7 slot with 70,000 gold ingots…that would be 17.5 Million gone! (maybe limit this with the bank also so Bank 1 you can only hack 2% and then it goes up as the bank level goes up).
Those are my two main issues and solutions. FINALLY for my ‘additional’ feature suggestion:
Make it so that depending on where you are in space you are more or less vulnerable. Maybe somehow on crowded PVE playfields your Bank/OCD is more vulnerable to hacks due to overpopulation; whereas if you spread out on PVP planets and in PVP space then you’re harder to reach and so is your OCD/BANK. Just an idea.
Thanks for all the brilliant work you do @RexXxuS and please don’t be afraid to share your ideas with us; it just may be best to do it here so you get proper feedback and not just knee-jerk reactions from panicked individuals that dont understand this idea is still an early idea.
Best regards
Wise