Hacking feature discussion

Here’s a more mathmatical answer in terms of my solutions to the problem:

With the hacking of the Bank and OCD it would depend on a random-number generated between two fixed integers [whole numbers]. For example:

EB Bank level 1: 1-2% of bank hacked. 25% chance of failure
EB Bank level 2: 1-3% of bank hacked 35% chance of failure
EB Bank level 3: 1-4% of bank hacked 45% chance of failure
EB Bank level 4: 1-5% of bank hacked 55% chance of failure
EB Bank level 5: 1-6% of bank hacked 65% chance of failure.

Similar for OCD, maybe make it so a random slot would be picked from the OCD. If that is impossible then instead this:

OCD Lvl 1: 3-8% hacked of slot. 10% chance of failure
OCD Lvl 2: 3-12% hacked slot. 20% chance of failure
OCD Lvl 3: 3-15% hacked slot. 30% chance of failure
OCD Lvl 4: 3-18% hacked slot. 35% chance of failure
OCD Lvl 5: 3-20% hacked slot. 50% chance of failure
OCD Lvl 6: 3-25% hacked slot. 60% chance of failure
OCD Lvl 7: 3-35% of hacked slot. 70% chance of failure (can’t decide on this final value,

Maybe you could have a ‘hacking’ skill tree that lowers the failure values also:
'Hacker lvl 1: 10% less chance of failure.
'Hacker lvl 2 15% less chance of failure
’Hacker lvl 3 20% less chance of failure
’Hacker lvl 4 25% less chance of failure
’Hacker lvl 5 30% less chance of failure.

With the failure chances you could even link it to the bounty board and have those who fail ending up with a bounty that reveals their location; sort of acting as a slight deterrance also. But upto you guys, i’m curious to see what others think!

Just some ideas, tell me what you guys think.
Best regards
Wise.

EDIT: NUMBER CHANGE: OCD 5, 6, 7 FAILURES RATE INCREASED.