Homeworld Taxes

Banks wipe in the 6.0 wipe.

buuuuut…
Let me address this:[quote=“ZtyX, post:1, topic:4989”]
What is so good on Homeworld that I have to pay such a huge tax?
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The tax is not meant to indicate that it is supposed to be worth it to park there. In fact quite the opposite. It is supposed to discourage long tem camping in this orbit. The reason for this is simple. In 4.0 we had a homeworld orbit, where most of the space pvp in the server took place. Thats all well and good, but it also housed all the rare resources of the server, in pvp planets. So people looking for just those rare materials, as well as people looking to ambush them and take their goodies, would both set up camp in deep space of homeworld. This wound up putting the heaviest pvp orbit constantly at a very high core count, which is very bad for performance. So the idea with 5.0 homeworld is that the tax should convince you to visit the planet and get out, or atleast warp out before tax time.

This is concerning, because I dont think you bothered to read how taxes work on this server.

Short version, taxes are based on what is there to be taxed. So in order to get taxed over a million in one day, you had to either bring an armada, or a ship laden with small vessels. Either way, the effect is the same, mosre cores to impact performance of the playfield.
If you want to do as you suggested and just fly around in an sv, I recommend a warp sled. Its a cheap little cv that you can pull out of your pocket, warp to where you need to be, then break it down and rebuild in factory. No taxable ships in orbit, and no need to be dropped off.