Hey @everyone,
So, first of all thank you all very much for joining and bringing back the 120+ player experience, it was really great to see!
Even though it was bit chaotic at the beginning and we are still little behind in completing everything, we hope you had a great and fun start.
As always I would welcome feedback from you; how was the start? The universe layout? Story? etc.
Thing I have on my “todo” list:
- complete / update the Guide here and in the ingame PDA
- do not force the start equipment too heavily with the PDA (people can skip it, it might not trigger if many people are in a motion sensor, fa:supply can’t be grabbed with a full inventory etc.)
- fix remaining Prof. Void things and implement a real reward teleport at the end (spoiler: Gold Rush planet Mission)
- fix PDA for Combat Testing Facility and Elemental Space Race
- complete playfield descriptions
For all of that the time was missing sadly, sorry.
That brings me to something different I want to share:
Consistency of HWS in the future
Until now it always worked that before a major release, I could finish everything by myself (more or less) but this time, for HWS 7, so many things were planned that I just couldn’t complete the massive amount of work needed. I have come to the realisation that after 8 new universes filled with new features all for the major releases, that this is becoming an impossible task and the result is not the vision I have for HWS. I’ve therefor made the decision that this needs to slow right down to a manageable level and although its an upsetting and disappointing decision for me, it is realistic and best for the continuation of the Server and the community who support us.
Therefore I have to announce that no new universe or features will be implemented to HWS for the foreseeable future until we have perfected and balanced all of the features currently available.
Of course minor changes and alterations can still take place but the current setup here feels right, all of the features we “need” are there but not yet balanced 100%.
My plan for the immediate future is to work on HWS Connect, balancing of features, more events, more PDA missions, and still bringing a little new “content” within the universe you are already getting to know. Consistency is something very important to me and I feel we’re now in a position to achieve just that.
My goal was always to integrate a Single Player experience in a Multiplayer server, with a tutorial and story at the beginning and is what we have finally accomplished. Now to make it as flawless as possible.
I hope you can understand this and I appreciate even more if you feel like pointing out to me to anything you feel this current version should have or can be improved upon.
Current state and roadmap
Some things were done without a proper announcement so let me clarify these here:
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For NA, SAN and EU we skipped the third restart per day (11pm EU / 5pm NA)
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Black Hole will be wiped for EU, SAN and NA at 5pm (GMT+1) all the same
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Golden Globe and all Homeworld planets will be surface wiped now 5pm instead of previously 9AM to give everyone a better chance
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4 EGS Bunker on Golden Globe are available now (EU all sold out already)
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Devs are currently trying to fix the conflict between deposit, anti grief zone and pvp anti grief zone - preventing you from drilling ores near POIs on PvP
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10 global bases and 2 private global bases on PvP and PvE are possible currently (might change in future. Still observing the meta)
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HWS Garage is NOT at the EGS HQ anymore but instead WEST of ECC (you can use a teleporter on the EGS HQ to reach it). Instead you can sell YOUR OWN ships at EGS HQ.
Only condition: only if place is available. If we see someone is griefing with a big ship pushing others away etc. we will destroy it without a warning) -
EGS Star is again in the Homeworld Space (5000 / 0 / 0) allowing you now also Elemental Bank interest collections!
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As already mentioned: 2 new PvE planets will be implemented only reachable with Stargates. The feedback from 6 was quite good about this and it brings a good dynamic to allow people to build without overloading PVP.
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More Focus on PDA missions, events and overall, a smoother experience.
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On Sanctuary you don’t have the “Super” Golden Globe anymore, no HWS Garage, no Penthouses, not all missions you have on the main servers because…
HWS Sanctuary Server
To be honest the server isn’t proving popular with a maximum count of 10 people. Even though we pushed ourselves (Jascha especially, with the implementation of CSW / OCD etc) the usage doesn’t justify the $150 per month operating costs.
Our plan is to monitor the situation on Sanctuary during the course of this season with the hope that it becomes more popular but if things stay the way they are, we will most likely take the decision to turn it off at the start of season 3.
HWS website & background
On a different topic I always wanted to share some information about this HWS website and what all of that means.
As some know I am a Web Developer and quite early I realized the potential of playing games over the web. In combination with Jaschas skills we created something you won’t find anywhere - playing Empyrion to a certain degree over the website via HWS Connect.
But also the forum is a quite special piece of software and overall I like coding if I don’t have too many get support calls
Anyways some people asked me why I have integrated Google Adsense (adverts) or how I have done certain things.
First of all Google Adsense, the adverts are helping us in keeping the web server costs maintained and running through your support. So I know what you think about that topic but it would really help if you turn off your adblocker just for HWS at least. You don’t even have to click on the ads. Just displaying them alone is a big support already!
The other story why we expand to NA for example was also because we saw at the beginning a lot of NA players on EU via Google Analytics. That brought me to the point where it could make sense to expand to there.
(geo visitors last seven days)
So even though it is a small website in comparison I am really happy so see all of you (or most of you) actively using it
300 active users per day and with alpha 7 a major boost I am very happy and try to improve your experience non-stop.
Regarding how we / I achieved it is of course a little secret and maybe some day I can export some modules to the public. But for that I need to refactor my thousands lines of code to a better state
As always, feedback how to improve the website is always welcomed!
Again as always: leave me your feedback and even though we can’t make everyone happy we will nevertheless continue trying.
Thanks for reading!
Enjoy HWS 7!
Your HWS Team