After the so far very positive feedback from you regarding the season start I did not rest and worked hard to finish the two remaining biggest TODOs on my list.
Commodity Trader - Go!
As I said weeks before: the commodity trade system is not new and some know it from No Man’s Sky or Freelancer but in Empyrion that is totally new and strange rather.
So my idea to catch you and poke in the right direction were to give you a lot of Statues in a lot of POIs and make the prices for them in Atlantis very high.
Smart discoverer found it already and were able to make funny / crazy trades with them.
But now the real business starts!
Highlights
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The prices were adjusted properly as I had in mind couple of month ago. While the PvE trade commodities sell for less than before, the total buy/sell range is very high and the PvP trade commodities got a higher sell range even
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With the high price range it is all about continuity! Every hour the Trader restock their Goods so sometimes you are luckily and get a cheap offer and sometimes you have to improvise
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2 big Trading Stations… do have the “Counter Part” of the Commodity Trader now. That means you can buy all commodities from there at lucrative prices (sometimes) and make your trip to the real Commodity Trader to sell for much higher credits. Create lucrative Trading Routes - for PvP better together!
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All Trade Commodity POIs got updated! While you have to solve a little puzzle in PvE, you have to fight your way through Aliens in PvP - with even bigger rewards - better together as well!
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1 big Trading Station has even a secret Stargate connection to your dedicated Origin Commodity Trader! Remember:
- Alliance : 10% better buy and sell price for Auto Miner Devices T3
- Freelancer : 10% better buy and sell price for Fire Palm Tree , Demonic Statue , Filler Charge and rocketDrone
- Lawless : 10% better buy and sell price for BombDrone
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Re-implemented the Black Markets in the HQ Systems
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Added a lot of additional Traders with even more special prices and commodities into the whole universe! Happy exploring!
HWS Garage rework
It sounds not so big but did cost us 2 days to do.
The problem with the current Showroom was that I have put it into Space - because I wanted to improve the performance.
That way we couldn’t place HVs there (that was the reason why I had a Showroom Planet in the previous season…) Anyways, since I wanted to reduce the workload of the server with an additional playfield we have changed the Garage ships now.
Garage ship free tour
All Garage ship Doors are now set to 0000, so you can look inside freely. Just make sure to remove the 0000 code once you bought the ship!
Additionally signs were updated properly and @Ju invested a lot of time to update the Guide with information for you. Check it out here
https://forum.empyrion-homeworld.net/t/hws-garage-ships/4642/45?u=rexxxus
Repair to blueprint / Blueprint spawning: Instant
(active with the next server restart)
Because the bug of leaving a playfield while a ship is repairing is still not fixed 100% we decided to activate the Instant spawning / repairing again.
We know it feels cheaty and isn’t good for immersion but on the other hand the whole feature is useless if you have to stand 3+ hours next to your ship and wait to boredom.
Once the bug is fixed, we activate the “Faster” setting again.
Remember: the blueprint factory spawning is tied to the Repair to blueprint mechanism! We can not change that!
In the meantime we will continue in improving Phoenix, implementing more lucrative PvP locations and add more Missions. And maybe we can have a bit of a rest and everyone is enjoying the season