Changelog MK98
With the help of the community and observations, we adjust values continuously to improve the gameplay on HWS.
This patch is about making SV fights more enjoyable and shift ammo convenience in the foreground as well as adjusting the Core hitpoints to reduce “lagshot” K.O.'s.
Very good observations were made during the new Deathmatch events!
SV
- Increased Rail Gun Range by 15%
- Increased Rail Gun Projectile Speed by 50%
- Decreased Rail Gun ROF by 50%
- Decreased Rail Gun Reload Time by 25%
- Increased Rail Gun Ammo Stack Size from 500 to 1500
The Rail Gun is a hybrid gun of luck shot in dog fights and Device cleaner. These changes should push it more in the skilled dog fight category but prevent click-and-hold Device cleaner actions
- Increased Gatling Gun Range by 50%
- Reduced Gatling Gun Bullet Spread by 15%
The Gatling gun needed a bit of more attention regarding prefab ships
- Increased Plasma Gun Projectile Speed by 50%
- Increased Plasma Gun Ammo Stack Size from 500 to 1000
Similar to the Rail Gun, this change should boost the SV vs SV capabilities
- Increased Pulse Laser Damage by 15%
- Increased Pulse Laser Ammo Stack Size from 500 to 1000
- Increased Pulse Laser Reload Time by 30%
- Reduced Pulse Laser Ammo Capacity from 250 to 200
- Reduced Pulse Laser Ammo Promethium Pellets requirement from 3 to 2
- Removed CobaltAlloy from Pulse Laser Ammo crafting
It’s the most popular SV vs SV weapon. Legends and myth are spread around about it. These changes should make it a more consistent SV vs SV gun but prevent the absolute dominance over other SV guns and control the ammo management
- Increased Homing Rocket Launcher Damage by 15%
- Increased Homing Rocket Launcher ROF by 15%
- Increased Homing Rocket Launcher Range by 10%
- Increased Homing Rocket Launcher Ammo Stack Size from 300 to 500
Since EWS this gun looked for a name. These changes should give him a legit role near the Pulse Laser and boost SV vs SV dog fights
- Increased Rocket Launcher Ammo Stack Size from 300 to 500
General
- Ammo Stack Size consistency:
- Bullet Projectiles = 1500
- Plasma + Laser Projectiles = 1000
- Light Rockets = 500
- Heavy Rockets = 100
- Increased Player Core hitpoints from 200 to 500
- Increased Player Core CPU limit from 15000 to 25000
- Increased Alien (NPC) Core hitpoints from 250 to 600
- Reduced Alien (NPC) Core CPU limit from 50000 to 30000
While EWS and HWS boost the values of items, the Cores suffered a bit from it. While technically there should be no lagshots around anymore, the splash damage could ruin some great dog fights too quickly. As said in the previous HWS Config patch Alien Devices should get a +20% boost in certain values, motivating to achieve them.