Hi HWS Community,
a big day! Mostly because of Alpha 10.6 and what it means for the future. But we come to that later. Let me first present you the hard work of @Hayawen and tell you something about it.
HWS Future about Events & Missions
HWS Events & Missions. Something we started as pioneer project turned out to be a reoccurring successful incentive to spend time in PvP or PvE – rewards inclusive of course.
It is still by far underrated and only 10% utilized by players and possibilities but more and more a direction we want to push.
Why?
Because the default gameplay of PvP and PvE is not what I really have good faith in.
Empyrion was developed with Singleplayer PvE focus in mind.
So, be it PvE which gets boring after time because nothing is really dynamic or late game driven nor PvP with tons of rules and bugs but not the outcome PvP players deserve.
Obviously, Eleon needs more time to polish those things.
So additionally I want to give casual gamers and veterans a possibility to dive into a clear given environment, where PvE and PvP can be used to its fullest possibilities.
The combination of optional participation but basically on-demand gameplay without much to invest except your time and a reward as output is indeed something I see the future in for now. Be it Events by our Manager or Missions in general.
Nevertheless, for HWS 11 we work very hard to implement a Campaign / Story into the HWS Universe so even for this type of group there will be an early game, mid game and late game.
HWS Event Manager 2.0
With the big help of Hayawen we try to migrate the current EAH Event Manager into our HWS Connect Event Manager.
This is controlled by our database and allows us more dynamic ways to do without impacting the EAH tool resources that much.
It allows us especially to create “on demand” events. Creating a queue you can sign up for anytime if possible and start the event once possible.
So find players, group up and go.
Not all Events will be like that in the future. Some remains static at given time.
We will start with the SV Deathmatch event to give you an idea how it works in reality.
You will find the HWS Connect Event page in few hours on the left sidebar!
HWS Connect Event Manager Features
Let me recap some important facts about it:
- on-demand or time based event system
- queue system for participation. We plan to integrate an offline queue + priority queue system for HWS Patrons
- more event control. Deathmatch ships are automatically fueled and filled with ammo and spawn near you of course.
- If you die in an event you get start event items automatically placed in your inventory again. No annoying backpack stress.
- tons of options to precisely configure events. See below:
Battle Royale 2.0 Event!?
Once the SV Deathmatch works perfectly, we have already worked out the migration of Battle Royale into the HWS Connect Event Manager. Since we have more ways to configure it via the Modding API, we could also enhance this event with way more options.
Question: would you like to test it out?
- The Battle Royale Prism is spawned randomly around the planet to make it always interesting
- Battle Royale normally means the battlefield shrinks, right? Well, let’s do it in Empyrion too!
- every X minute the circle around the Pyramid is shrinking more and more. The outer POIs in that circle are turning into Defence Towers, which will kill you if you stay in that area.
- every X minute the circle around the Pyramid is shrinking more and more. The outer POIs in that circle are turning into Defence Towers, which will kill you if you stay in that area.
Please let us know your feedback or ideas ahead of testing.
New HL2 Arena Event
With the very kind and great help of @TargeT we got a new First Person Shooter Event Arena! It’s inspired by a Half Life 2 arena / map.
It’s bigger and has even some puzzles / rewards for you. We hope you like it!
The HL2 Arena Event will be available later today / tomorrow after I’ve configured everything.
Quake Arena rework
Just a quick info that the Quake Arena got also a little update.
- Removed all Personal Container, since they are contra productive in Events
- Added massive Epic weapons and ammo in almost every container box
- moved the position to be always in the sun light
Alpha 10.6 and HWS Future
Well, best things last hm.
Alpha 10.6 Experimental got released.
https://empyriononline.com/threads/alpha-exp-10-6-cpu-flight-model-hv-sv-docking.90932/
And this is probably the most… controversial patch we saw in 4 year game development in Empyrion.
The CPU system is loved and hated by many so far. Only tests or denial or acceptance will show the final result.
But what does this mean for HWS? We are the largest Empyrion Multiplayer server with a big impact. It’s our responsibility to talk / decide about this for the future.
Impression Poll
- I want to test the CPU feature
- I don’t want to test the CPU feature
- What is the CPU feature?
Nobody tested it 100% yet and what all of that means. Too many are quick on the trigger and spread rumors, hype or negativity around - about anything. Humans.
I still want to get your input about the next steps regarding this. Of course, once you downloaded and tested the Experimental branch
If it’s me, Alpha 10.6 does not require a full wipe and the CPU feature is off for now.
The CPU Extension devices are available and you can put them on your ships but they do not affect anything. They will count as Ultra Epic OCD category I think but that’s it.
To activate CPU we would require a full wipe which is too early for our season and in general too early for the feature itself. I’m sure there are tons of bugs around about it and nobody is ready with reworking all their blueprints yet. It would be not a wise move to activate it so early in my opinion and first see what the changes over time will bring to CPU numbers and implementation.
The goal would be eventually for HWS 11 to turn CPU on. Why?
Because for me the feature should be implemented into the game since the beginning and gives this Singleplayer Sandbox “what should I do today boredom” game a new fresh pace in Multiplayer and especially HWS.
By removing any limits on weapon/turret limits and just let CPU decide what specialization you want to build for your ship makes it not only competitive but always new interesting to challenge your creativity and gameplay.
However, I don’t know if CPU will be fully functional 2 months later - so we have to see!
Another big challenge with CPU would be also the topic Alien (NPC) Core. What happens with the HWS Garage? What happens with the Alien Core in general?
With no change it would mean we enter a new meta where Alien Cores become incredible valuable because they are excluded from the CPU Penality system. So ships can be built with massive of devices and thrusters (within limits). Good or bad? Removing the Alien Core Supporter package (pay to win) yes or no? Reworking all HWS Garage ships yes or no?
Too many big questions in such a short amount of time.
Eleon once again challenge not only players here but especially the owners who have to consider so much to provide a cool experience for hundreds of players…
Note: I do not plan to fiddle around with CPU values in the HWS Config this time!
This would bring up too many workshop incompatibilities and what not.
Either we take Eleons CPU values or not.
Except they REALLY made huge mistakes somewhere we have to fix again.
HWS 11 Roadmap
So let me recap my HWS 11 goals I said already here and there or not:
- rework of the HWS Universe. Initially said. Initially planned. But not 100% sure yet because I don’t know how the Solar Systems will work out. Either way, it would require a Universe rework.
- CPU Feature… !? …
- A lot of new Stargate Missions and Events
- HWS Connect v5 Redesign (this time for sure
sigh)
- New Prototype Campaign - generating more than 30 hours of gameplay
- First draft of noticable Story telling on planets, PDA and POIs
- Origin locked Factions!? Still not sure about that but if the Story is ready by then this step is sooner or later required. It means your faction can’t have members from other Origins applied.
- Further Economy polishes like the announced EB Interest change and more
- Rethinking the role of Diamonds / Carbon Blocks on HWS
- Rethinking HWS Factories
Well, I hope you can share your thoughts on many things here. In a constructive way please. I’m already overloaded with so many other things so any drama or so would damage not only you but me - intentionally.
So thanks in advance for your input and even if things got changed in a bad way for you, make sure to create feedback topics in the forum here so I can read them all and try my best to make everyone happy in whatever possible way.
Your HWS Team