HWS Event Manager 2.0 | New HL2 Arena Event | Alpha 10.6 and HWS Future

Alien cores will be unfeasible with CPU implemented. You start with 2 cores free basically, sure. But if you are in small faction or a casual player, that is all you are going to get. Every single mission that gives one as a reward involves PVP. The only way for casual players to get more if they need them is to buy them. That makes this game turn into pay to win which will drive away casual players and anyone who is in the unfortunate position of not having extra money to spend on the game. This in turn leads to a toxic server that will ultimately shut down. Iā€™ve been a part of multiple pay to win games and every single one has fallen apart.

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This server has had Alien Cores for a long time and this server has the biggest player base while selling alien cores. This server has not fallen apart due to your logicā€¦

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So because some people are too lazy to mine gold or too scared to go to PVP we should remove alien cores? Thatā€™s completely ridiculous to me. This IS a PVP server (or at least it wasā€¦)

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You obviously still havenā€™t read and truly understood the example I posted above then.
If we have CPU turned on then Alien cores are completely different than they are currently.
Itā€™s not about the fuel and oxygen the alien core provides, itā€™s about the unlimited CPU.

A normal player core canā€™t compete with the unlimited CPU of an alien core, period. If you donā€™t understand that then it only tells me you donā€™t even understand the CPU system and what it will do ultimately.
Player cores can only build a fraction of the size that a alien core can build with CPU. You canā€™t compete at all unless you also use a alien core. This means you canā€™t even venture into PvP unless you already are using alien core.

CPU and player alien cores arenā€™t compatible systems. We have to pick one or the other.
Again, if you donā€™t truly understand this yet then you donā€™t really understand what CPU is and what it will eventually do once itā€™s balanced.

If everyone in the server gets to (and pretty much has to) bypass the CPU system then whatā€™s the point of using the CPU system??
Again, please do go and FULLY UNDERSTAND the CPU system and what it will eventually do before answering that question.

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While I later joined a faction, I got two NPC cores from missions without assistance from doing the PDA missions (which OFC require visiting PVP space but I was not attacked doing them). I could also easily buy several more and that is without any mining of gold in PVP areas so it is achievable for players who do not venture to PVP. Also, if they are not venturing to PVP, they do not really need a full PVP ship. However, they may well want an NPC core to use a workshop ship or simply a ship that looks nice.

Having said that, it might be an idea to provide one core via mission without access to PVP. For example, if the cave reward ship had an NPC core then you would have the option to get your EGS recycle to a high enough level to use that core for something else if you really wanted to.

I have not done much testing in creative, but the option to have no limits on devices is an intersting one. Would it be possible for:

  1. A device with an NPC core must follow existing limits (or be a Garage ship)
  2. A device without an NPC core has no device limits but must fall under CPU.

That way there would be the potential for PVP players to keep their usual kind of ships and limited changes would be needed to the config, but there is the potential for the creative to make specialised ships as well.

Bases would be a potentially trickier one to resolve and it might be better to simply enforce existing limits regardless of core.