HWS Hack feature suggestion:
Robob and I were talking some Empyrion and came up with an idea we wanted to share that we think might be cool. Rather than try to propose values for any costs/times associated with the idea, I’d rather just talk about the core of the idea to see how people feel about it and then we could maybe make some suggestions on that stuff later with more information about the state of the game at the time (if it’s ever relevant). Here it is:
Orbital Hacking Drone (OHD)
X hour cooldown on all OHD commands except ohd:cloak (potentially a lower cooldown for ohd:scan)
Available to all origins. Call in an orbital hacking drone on your position to hack a nearby unpowered object (change it’s ownership to you) for X credits. If the object is powered on or you leave the immediate area while the hack is in progress, the hack will be cancelled. This means the structure either needs to be abandoned or disabled first, and actively defended during the hack.
The HWS Police actively monitor for hacking activity and are able to efficiently track the signals used by orbital hacking drones. For most origins this means automatic guilty status on a successful hack, so be ready to protect your prize. Here are the exceptions:
Guardians: Guardians have close ties to the HWS Police and do not becoming automatically guilty for hacking. Instead, they pay a RP price of X RP. However… bad reputation can build up. If a Guardian with no RP hacks successfully, they will become guilty.
Pirates: See ohd:cloak for details
Available to pirates only. Pirates can pay extra to call in a cloaked orbital hacking drone. This sneaky technology comes with a steep price of X credits. By default, cloaking is off. Using ohd:cloak will toggle cloaking. Cloaking must be enabled before calling ohd:hack if you don’t want to be detected. This also prevents hacks from being detected by ohd:scan
Available to guardians only. Using ohd:scan will check for any hacking activity on the playfield you’re currently on to let you know if you need to go on patrol. This has no cost.
We thought this would be a cool idea to implement, since its kind of a pain to go through and dig for someone’s core that ha been cleverly ‘ghost cored’ and buried deep within the planet. Also, it’d be great, for pirates who could then come and take over captured booty rather than having to blow up their booty into pieces, and then recore said structure.
This will add a whole new element to the game :), letting people capture bases and vehicles they find in the game. Pirates will be able to actually behave like pirates, and everyone will have to pay more attention to the amount of time left on their structures.