You are a HWS Patron and get the HWS Logistics Terminal (in the EGS HQ)
You place it on a structure you want to scan your Container contents
You name one Container HWSBOX1 and one LCD HWSLCD1 (if you have another box just increase the number at the end + 1)
You can now use the Scan at the HWS Logistics Terminal. Every time you click on scan, all Boxes you have named properly will get scanned.
Bonus: if you want to see if there is any error, place a LCD and call it HWSLOG. It will give you status feedback on each scan.
How HWS Logistics would work with new update?
Naming Convention
LCDs naming convention: HWSLCD#A1 any_text_here
where “A1” can be any text for which a box name should be related to the first 2 characters.
Boxes naming convention: A1 any_text_here
to make a reference to a certain LCD, HWSLCDs shall contain first 2 characters.
For example for the fridge “Food” we should have LCD with the name: HWSLCD#Fo. Obviously it’s better to have an ID in these first 2 chars.
Instead of HWSBOX1…100 containers, we would have user friendly names.
Sum of stacks
The era of single containers is gone, we have big containers.
We may have many stacks of several ores in a single container.
Instead showing the same information for each cell:
8000 iron ingots
8000 iron ingots
...
8000 iron ingots
8000 copper ingots
...
8000 copper ingots
the system might show it in the simple user friendly way:
128k iron ingots
64k copper ingots
@RexXxuS I’ll be happy to take a look at the current implementation, just give me the link to the source code.
I love this idea. I had the same thought myself. I added desrciptions after the HWSBOX1 etc but found it broke the system. I’m not a strong coder, but I would think there would be a way for it to act on the first part of a label regardless of what was after it?
Is there a way to match them up as “includes or begins with” instead of an exact name match? That way they could still have the identifier, but include descriptive text for the player as well…
HWXBOX# & HWSLCD# seems simple enough to determine which is which. at least it does to me
the only reasons I don’t use it are the hex code and the text can’t be resized. both of these reasons make viewing unbearable at times. having it auto stack items would be super helpful though…
Awesome! Rex, I think despite the fact that we don’t have many people in the comments, players will appreciate these improvements. Thanks in advance, and I’m glad you’re considering these options.