Server Restart changelog (<t:1712073648:f>) / info
Reminder: ECC Planet is the most visited planet on the HWS servers (over 500 visits so far this season) and to provide a smooth experience for all players there is a Class 7 size limit for CVs in place. It didn’t work for some time but got fixed and is enforced again. So make sure to not bring your biggest CV down to the planet and especially not a big carrier CV with docked ships, or they all will get deleted
Fixed missing Star Fragment in Phoenix so you can’t convert your PvP Tokens to a e.g. PvP Radar
Added a notice in HWS Connect how to finally properly get the Patreon Core out of your structure.
It seems the priority isn’t fully working for the normal Recycle button/command, so make sure to use the Recycle to OCD button/command.
Even though it is not intuitive, cause the Patreon Core can’t go into the OCD, only then it will get ejected at the end.
added Arrakis to RE NA, a PvP planet you can have fun on
about to add new Garage ships to both servers…
If you haven’t already: check out the Garage Showroom Stargate in EGS HQ on ECC.
You can fly and test them there nicely before buying them.
added all updated 5 Garage ships. 2 New ones. Thanks <@299492026158940160> To fly/test them out visit the Garage Showroom Stargate or check out the forum: HWS RE Garage Ships - #14 by RexXxuS
added a faster way to see how many Star Fragments got delivered already in the EGS HQ. Access the Terminal and refresh the LCD via the Dialogue, so you don’t have to go to the TSCG just to check the count.
Next step is to provide this also to HWS Connect so you can check it during your toilet session on your smartphone
added a new way to fuel HWS Star Dust into the TSCG. If you fuel 100 HWS Star Dust into the TSCG, you reduce the total amount the community needs to deliver Star Fragments.
For example if 1 player delivers 100 HWS Star Dust, the whole community does not need to deliver 100 Star Fragments anymore but 99.
More options what to do with the HWS Star Dust, giving it a bigger value - for everyone
removed the ability to store HWS Star Dust into the OCD (as always with new items, do not put them into OCD, since I have to update the OCD item table)
<a1161708063020023950> To the ~10 players that stored their HWS Star Dust in their OCD: pull them out before the season ends to not lose them.
fixed all 251 items that had wrongMarketPrice set in the BlocksConfig. They are now properly calculated based on their root crafting cost. (this fixes sell ship exploits. This fix reduces the Garage Ship costs)
increased HWS DNA cost for selling ships by 25%(by checking the sell logs and doing calculations the overall return was too high for the HWS DNA to Credit ratio. With this iteration HWS DNA becomes more meaningful and adds stability to the credit value and thus reduces the Garage Ship costs as a consequence)
Changelog for the Server Restart in <t:1716480029:R>
improved HWS Star Dust fuel mechanic.
You can fill the TSCG with your own HWS Star Dust first step by step (because of volume you can only fill it with one go (100) only with a HWS Armor) and once you got 100 HWS Star Dust filled, you can activate your fuel charge, so it will reduce the total Star Fragment count delivery by 1.
I also added a tiny scoreboard who delivered the most HWS Star Dust to the TSCG as a micro flex competition
I will do my flex this evening and gift for you all 100 HWS Star Dust, so you have to return only 99 Star Fragments to the TSCG, instead of 100 for all Star Fragments remaining.
After couple of player concerns, especially in the spirit of starting a new era with RE 2, I updated the HWS Trader blacklist for following keywords:
Quantum
Auxiliary/Auxillary
Superior
Repair Platform
Large Fusion Reactor
Enhanced Teleporter
Heavy Energy Turrets
Basically items that required Quantum Processors that are meant to be gathered via late game progression.
Please submit new HWS Trader packages with that in mind. Thank you
changed Reward Token logic, removed the ability to get reward items right away. You always get the Token now. Thus separated the Cooldowns to each Tier. Cooldown driven Tokens give the flexibility to balance them along the way and prevent non stop farming.