After the big debate in the official Empyrion Discord today, I realised that people here are overly defensive about the microtransactions/donations here, but in the wrong way. Lets look at the definition of “Pay2Win” from wikipedia:
In some games, players who are willing to pay for special items or [downloadable content] may be able to gain a significant advantage over those playing for free who, for example, would otherwise need to spend time progressing in order to unlock said items. Such games are called “pay-to-win” or “p2w” by critics.
So essentially, by providing a means to progress with real money, HWS arguably fulfills this definition. You could certainly debate over the meaning of ‘significant’. But certainly for a new player, it is; just not a veteran, as I’ll discuss later.
Lots of people mistake this criticism as critics are saying donators can literally “win pvp battles” or “dominate the server” if they pay enough, which we all know isn’t true.
Where these critics do seem to be mistaken though, is the impact in game of these payments. After being initially very wary of the system, I gave this server a go and discovered that in game actions will soon outdistance the majority of donation rewards. As you progress further on the server, the less of an impact the microtransactions have. I went from being heavily skeptical to quite impressed with how the system can help new players catch up, while not unbalancing the “late game” too much.
I figured out today that Fasgort makes about 5 Million credits in interest a day, which is the same as buying an alien core for 9 euros and selling it successfully every day. In game actions are much more significant by design.
When you then throw in on top of this that HWS has:
- The most powerful system and highest player count of any Empyrion Server
- The most stable servers (I have literally never been unable to connect, which when compared to AAA MMOs going down for 3 hours maintenance a week is pretty impressive)
- The most active and hardworking administrators
The 'ew" factor of the microtransctions disappears, because the benefits are far outweighing the advantages.
So to conclude, what I’m saying here is…
To everyone arguing over discord and steam forums: Don’t worry about defending the server to critics over it’s weaknesses or what the definition of P2W is, but focus instead on the strengths and benefits it has. Squash the myths of how impactful paid items are in game as they are frequently over-exaggerated.
To Rexxus: Don’t worry about trying to satisfy your critics with systems like the ingots. The new patreon and adding convenience/prestige features are a great way to go. Work on stuff you find fun and make the server even better.