I need help please - can't connect again

======= NOTICE FOR HELP =======

WHAT HAPPENED: getting “Internal Error” on trying to connect to the HWS EU server
HOW CAN I REPRODUCE THIS: Just try to connect with my account
PLAYER(S) WITH ISSUE: Dan
SERVER: EU
TIME (cb:time): 16:20 (from my clock - can’t check on server :slight_smile: )
PLAYFIELD: Alliance HQ
STRUCTURE NAME(S): N/A
STRUCTURE ID(S): N/A

Error message from last attempt to connect…

Windows 10 (10.0.0) 64bit
Version: Alpha 7.0.4 1309, RAM: 32 GB

Initialize engine version: 5.6.3f1 (d3101c3b8468)
Version: Direct3D 11.0 [level 11.1]
UnauthorizedAccessException: Access to the path “D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Saves\Cache\HWS 7_51.254.197.183_172328149\Playfields\Penthouses West\lo_map.raw” is denied.
at System.IO.FileStream…ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options)
at System.IO.FileStream…ctor (System.String path, FileMode mode, FileAccess access, FileShare share)
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.Open (System.String path, FileMode mode)
at Assembly-CSharp.GroupOptions.UncheckForm (System.String , FilterMode , Boolean )
at Assembly-CSharp.DeploymentConverter.RegisterBookmark (Assembly-CSharp.DeploymentScope , Boolean , Boolean , Boolean )
at Assembly-CSharp.DeploymentConverter.NavigateFunction (Assembly-CSharp.FormTree , Boolean )
at Assembly-CSharp.DeploymentContext.RegisterBookmark (Assembly-CSharp.FormTree , Boolean )
at Assembly-CSharp.Deploym

Log file…

Initialize engine version: 5.6.3f1 (d3101c3b8468)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
Vendor: NVIDIA
VRAM: 8071 MB
Driver: 22.21.13.8541
Begin MonoManager ReloadAssembly
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\AmplifyTexture.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\AmplifyTexture.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\libnoise.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\libnoise.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Mif.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Mif.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\protobuf-net.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\protobuf-net.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\ufps.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\ufps.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Utils.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Utils.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Vectrosity.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Vectrosity.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Magick.NET-Q16-HDRI-x64.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Magick.NET-Q16-HDRI-x64.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\System.Drawing.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\System.Drawing.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\AmplifyBloom.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\AmplifyBloom.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\AmplifyOcclusion.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\AmplifyOcclusion.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\PowerToolsDLL.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\PowerToolsDLL.dll into Unity Child Domain

  • Completed reload, in 0.083 seconds
    OnLevelWasLoaded was found on vp_SpawnPoint
    This message has been deprecated and will be removed in a later version of Unity.
    Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

(Filename: Line: 376)

Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on vp_Timer
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

(Filename: Line: 376)

Initializing input.

Input initialized.

desktop: 3840x2160 60Hz; virtual: 3840x2160 at 0,0
Initialized touch support.

UnloadTime: 0.771657 ms
29-16:15:04.581 16_15 -LOG- *************************************************************************
29-16:15:04.585 16_15 -LOG- Empyrion - Galactic Survival
29-16:15:04.585 16_15 -LOG- Version: Alpha 7.0.4
29-16:15:04.585 16_15 -LOG- Build: 1309
29-16:15:04.586 16_15 -LOG- Platform: Win, 64 Bit
29-16:15:04.586 16_15 -LOG- OS: Windows 10 (10.0.0) 64bit
29-16:15:04.586 16_15 -LOG- DRAM: 32704
29-16:15:04.586 16_15 -LOG- CPU: Intel® Core™ i7-7700K CPU @ 4.20GHz
29-16:15:04.586 16_15 -LOG- Freq: 4200
29-16:15:04.586 16_15 -LOG- Cores: 8
29-16:15:04.586 16_15 -LOG- Gfx: Direct3D 11.0 [level 11.1]
29-16:15:04.586 16_15 -LOG- VRAM: 8071
29-16:15:04.587 16_15 -LOG- SL: 5
29-16:15:04.587 16_15 -LOG- Force DX9: False
29-16:15:04.587 16_15 -LOG- Texture Arrays: True
29-16:15:04.587 16_15 -LOG- Instancing: True
29-16:15:04.589 16_15 -LOG- TimeZone: +00:00
29-16:15:04.591 16_15 -LOG- Build: Release (queryInstance)
29-16:15:04.591 16_15 -LOG- *************************************************************************
Setting up 4 worker threads for Enlighten.
Thread -> id: 20f8 -> priority: 1
Thread -> id: 2174 -> priority: 1
Thread -> id: 3f28 -> priority: 1
Thread -> id: 3f2c -> priority: 1
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.656685 ms
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\System.Xml.dll (this message is harmless)
29-16:15:09.211 16_15 -LOG- EAC: Initializing client…
29-16:15:09.214 16_15 -LOG- EAC: OnLoadCompleted: InitSuccess - EasyAntiCheat successfully initialized
29-16:15:09.590 16_15 -LOG- Args: Empyrion.exe -logFile Logs/1309/Client_171029-161454-57.log

Unloading 364 unused Assets to reduce memory usage. Loaded Objects now: 37618.
Total: 26.966061 ms (FindLiveObjects: 1.781515 ms CreateObjectMapping: 0.759222 ms MarkObjects: 23.567112 ms DeleteObjects: 0.857477 ms)

29-16:15:09.756 16_15 -LOG- Local player 76561197970171990/'Dan’
29-16:15:14.316 16_15 -LOG- SWS.QueryItems: Requesting AllBlueprintsSubscr page 2
29-16:15:17.912 16_15 -LOG- SWS.OnQueryCompleted for AllBlueprintsSubscr page 2
29-16:15:50.617 16_15 -LOG- Connecting to server HWS EU |Season II|Custom Universe|Story|Active|PvPvE|Mods…
6595:IOCR, ID_OPEN_CONNECTION_REQUEST
29-16:15:50.952 16_15 -LOG- Steam: GetAuthSessionTicket for player 76561197970171990: 2
29-16:15:51.151 16_15 -LOG- Connected to server [EAC.ConnReset]
29-16:15:51.518 16_15 -LOG- Window ‘WaitingMessage’ is already open
29-16:15:51.518 16_15 -LOG- Starting Client game. Local player 76561197970171990/'Dan’
29-16:15:51.545 16_15 -LOG- EAC: Pushing 24 bytes from dedi to EAC
29-16:15:51.559 16_15 -LOG- EAC: Popped 24 bytes for dedi (seq 0)
29-16:15:51.725 16_15 -LOG- EAC: Pushing 24 bytes from dedi to EAC
29-16:15:51.741 16_15 -LOG- EAC: Popped 24 bytes for dedi (seq 1)
29-16:15:51.940 16_15 -LOG- EAC: Pushing 64 bytes from dedi to EAC
29-16:15:51.956 16_15 -LOG- EAC: Popped 252 bytes for dedi (seq 3)
29-16:15:51.956 16_15 -LOG- EAC: Popped 24 bytes for dedi (seq 4)
29-16:15:51.956 16_15 -LOG- EAC: Popped 3 messsages in a row
29-16:15:52.139 16_15 -LOG- EAC: Pushing 24 bytes from dedi to EAC
29-16:15:52.139 16_15 -LOG- EAC: Pushing 24 bytes from dedi to EAC
29-16:15:52.381 16_15 -LOG- Save game version Alpha 7.0.1, Build 1302
29-16:15:56.412 16_15 -LOG- EAC: Pushing 256 bytes from dedi to EAC
29-16:15:56.412 16_15 -LOG- EAC: Pushing 252 bytes from dedi to EAC
29-16:15:56.425 16_15 -LOG- EAC: Popped 24 bytes for dedi (seq 5)
29-16:15:56.425 16_15 -LOG- EAC: Popped 24 bytes for dedi (seq 6)
29-16:15:56.425 16_15 -LOG- EAC: Popped 204 bytes for dedi (seq 8)
29-16:15:56.425 16_15 -LOG- EAC: Popped 4 messsages in a row
29-16:15:56.640 16_15 -LOG- LogFlags = 0
29-16:15:56.640 16_15 -LOG- Connected to server. Game name: ‘Alliance HQ’. Loading playfield HWS 7…
29-16:15:56.732 16_15 -LOG- Loading playfield 'Alliance HQ’
UnauthorizedAccessException: Access to the path “D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Saves\Cache\HWS 7_51.254.197.183_172328149\Playfields\Penthouses West\lo_map.raw” is denied.
at System.IO.FileStream…ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0
at System.IO.FileStream…ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.Open (System.String path, FileMode mode) [0x00000] in :0
at Assembly-CSharp.GroupOptions.UncheckForm (System.String , FilterMode , Boolean ) [0x00000] in :0
at Assembly-CSharp.DeploymentConverter.RegisterBookmark (Assembly-CSharp.DeploymentScope , Boolean , Boolean , Boolean ) [0x00000] in :0
at Assembly-CSharp.DeploymentConverter.NavigateFunction (Assembly-CSharp.FormTree , Boolean ) [0x00000] in :0
at Assembly-CSharp.DeploymentContext.RegisterBookmark (Assembly-CSharp.FormTree , Boolean ) [0x00000] in :0
at Assembly-CSharp.DeploymentContext.HideContext (System.String ) [0x00000] in :0
at Assembly-CSharp.ClientDesigner.CheckNetwork (System.String , UInt64 , Assembly-CSharp.XmlFileResolver , Boolean ) [0x00000] in :0
at Assembly-CSharp.OptionsOptions+BookmarkInfo.MoveNext () [0x00000] in :0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in :0

(Filename: Line: -1)

29-16:17:48.588 16_17 -ERR- Network packet content exception! (idx=0 t=’’ n=1)
29-16:17:48.588 16_17 -EXC- System.NullReferenceException: Object reference not set to an instance of an object
at Assembly-CSharp.ProjectCollection.PrintControl (Vector3 , Vector3 ) [0x00000] in :0
at Assembly-CSharp.ProjectCollection.CopyPage (NetworkEditor , Vector3 , Vector3 ) [0x00000] in :0
at Assembly-CSharp.PcitureDesigner.RemoveEmulator () [0x00000] in :0
at Assembly-CSharp.ClientLayout.QuoteEmulator (AssemblyTable , AssemblyCollection ) [0x00000] in :0
29-16:19:45.406 16_19 -LOG- Got disconnected from server: Disconnected
29-16:19:45.406 16_19 -LOG- Steam: CancelAuthTicket 2, disconnect reason: Disconnected
29-16:19:45.408 16_19 -LOG- Disconnected from server [ConnRes]
29-16:19:45.415 16_19 -LOG- Got disconnected from server: Disconnected
29-16:19:45.417 16_19 -LOG- Playfield saving
29-16:19:45.499 16_19 -LOG- Unloading playfield 'Alliance HQ’
29-16:19:45.499 16_19 -EXC- Assembly-CSharp.DirectoryEditor: Object reference not set to an instance of an object
at Assembly-CSharp.OutlineSet.RegisterBookmark () [0x00000] in :0
at Assembly-CSharp.ClientDesigner.FormatConfig (Boolean ) [0x00000] in :0
at Assembly-CSharp.OptionsOptions.DetachPlugin () [0x00000] in :0
Unloading 2 Unused Serialized files (Serialized files now loaded: 2)
29-16:19:45.520 16_19 -LOG- Disconnected from server [ConnRes]
29-16:19:45.520 16_19 -LOG- Playfield saving

Unloading 19274 unused Assets to reduce memory usage. Loaded Objects now: 186821.
Total: 179.183884 ms (FindLiveObjects: 8.898315 ms CreateObjectMapping: 18.937170 ms MarkObjects: 131.782211 ms DeleteObjects: 19.565468 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 2)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 186826.
Total: 149.640518 ms (FindLiveObjects: 8.937080 ms CreateObjectMapping: 17.007175 ms MarkObjects: 123.475861 ms DeleteObjects: 0.219672 ms)

29-16:28:08.762 16_28 -LOG- Connecting to server (ITA) APOLLO 14 (SLOT SU RICHESTA -STEAM SURIMAX)…
6595:IOCR, ID_OPEN_CONNECTION_REQUEST
29-16:28:09.058 16_28 -LOG- Steam: GetAuthSessionTicket for player 76561197970171990: 4
29-16:28:09.307 16_28 -LOG- Connected to server [EAC.ConnReset]
29-16:28:09.467 16_28 -LOG- Window ‘WaitingMessage’ is already open
29-16:28:09.467 16_28 -LOG- Starting Client game. Local player 76561197970171990/'Dan’
29-16:28:10.847 16_28 -LOG- Save game version Alpha 7.0.0, Build 1300
29-16:28:12.071 16_28 -LOG- LogFlags = 0
29-16:28:12.071 16_28 -LOG- Connected to server. Game name: ‘Akua Orbit’. Loading playfield NewGame_0…
29-16:28:12.103 16_28 -LOG- Loading playfield 'Akua Orbit’
29-16:28:13.648 16_28 -LOG- Playfield ‘Akua Orbit’ with seed 2309115 loaded.
You have not specified a parent camera to the space background camera and there is no main camera in your scene. The space scene will not rotate properly unless you set the parentCamera in this script.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

29-16:28:15.505 16_28 -EXC- System.UnauthorizedAccessException: Access to the path “D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Saves\Cache\NewGame_0_31.214.224.77_817502480\Playfields\Tallodar\lo_map.raw” is denied.
at System.IO.FileStream…ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0
at System.IO.FileStream…ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.Open (System.String path, FileMode mode) [0x00000] in :0
at Assembly-CSharp.GroupOptions.BatchBuildAssembly (UnityEngine.Texture2D , System.String ) [0x00000] in :0
at Assembly-CSharp.DeploymentConverter.ListDomain (Assembly-CSharp.DeploymentScope ) [0x00000] in :0
at Assembly-CSharp.DeploymentConverter.TestImage (ResourceStream ) [0x00000] in :0
at Assembly-CSharp.StreamConverter.ListDomain () [0x00000] in :0
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Boo.Lang.dll (this message is harmless)
29-16:28:16.493 16_28 -LOG- Window ‘FullTexture’ is already open
29-16:29:06.573 16_29 -LOG- Unloading playfield 'Akua Orbit’
29-16:29:06.623 16_29 -LOG- Loading playfield 'Akua’
29-16:29:06.889 16_29 -LOG- Playfield ‘Akua’ with seed 2309115 loaded.
29-16:29:06.890 16_29 -LOG- LogFlags = 0
29-16:29:06.895 16_29 -LOG- Window ‘FullTexture’ is already open
29-16:29:14.891 16_29 -LOG- Weather: Storm
29-16:32:11.029 16_32 -LOG- Regenerate POI Research Center with id 1025: will regenerate in 720 minutes
29-16:37:52.413 16_37 -LOG- Disconnect clicked by user
29-16:37:52.715 16_37 -LOG- Got disconnected from server: Disconnected
29-16:37:52.715 16_37 -LOG- Steam: CancelAuthTicket 4, disconnect reason: Disconnected
29-16:37:52.717 16_37 -LOG- Disconnected from server [ConnRes]
29-16:37:52.718 16_37 -LOG- Playfield saving
29-16:37:52.722 16_37 -LOG- Window ‘OverlayHelmet’ is already open
29-16:37:52.865 16_37 -LOG- Unloading playfield 'Akua’
Unloading 1 Unused Serialized files (Serialized files now loaded: 2)
Can’t remove Animator because PlayerBikeAnimation (Script) depends on it

(Filename: Line: 1470)

Unloading 4109 unused Assets to reduce memory usage. Loaded Objects now: 197862.
Total: 380.158234 ms (FindLiveObjects: 13.076722 ms CreateObjectMapping: 17.908781 ms MarkObjects: 159.629623 ms DeleteObjects: 189.542130 ms)

29-16:37:57.079 16_37 -LOG- Connecting to server HWS EU |Season II|Custom Universe|Story|Active|PvPvE|Mods…
6595:IOCR, ID_OPEN_CONNECTION_REQUEST
29-16:37:57.345 16_37 -LOG- Steam: GetAuthSessionTicket for player 76561197970171990: 5
29-16:37:57.560 16_37 -LOG- Connected to server [EAC.ConnReset]
29-16:37:57.702 16_37 -LOG- Window ‘WaitingMessage’ is already open
29-16:37:57.702 16_37 -LOG- Starting Client game. Local player 76561197970171990/'Dan’
29-16:37:59.027 16_37 -LOG- Save game version Alpha 7.0.1, Build 1302
29-16:38:02.737 16_38 -LOG- LogFlags = 0
29-16:38:02.737 16_38 -LOG- Connected to server. Game name: ‘Alliance HQ’. Loading playfield HWS 7…
29-16:38:02.771 16_38 -LOG- Loading playfield 'Alliance HQ’
UnauthorizedAccessException: Access to the path “D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Saves\Cache\HWS 7_51.254.197.183_172328149\Playfields\Penthouses West\lo_map.raw” is denied.
at System.IO.FileStream…ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0
at System.IO.FileStream…ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.Open (System.String path, FileMode mode) [0x00000] in :0
at Assembly-CSharp.GroupOptions.UncheckForm (System.String , FilterMode , Boolean ) [0x00000] in :0
at Assembly-CSharp.DeploymentConverter.RegisterBookmark (Assembly-CSharp.DeploymentScope , Boolean , Boolean , Boolean ) [0x00000] in :0
at Assembly-CSharp.DeploymentConverter.NavigateFunction (Assembly-CSharp.FormTree , Boolean ) [0x00000] in :0
at Assembly-CSharp.DeploymentContext.RegisterBookmark (Assembly-CSharp.FormTree , Boolean ) [0x00000] in :0
at Assembly-CSharp.DeploymentContext.HideContext (System.String ) [0x00000] in :0
at Assembly-CSharp.ClientDesigner.CheckNetwork (System.String , UInt64 , Assembly-CSharp.XmlFileResolver , Boolean ) [0x00000] in :0
at Assembly-CSharp.OptionsOptions+BookmarkInfo.MoveNext () [0x00000] in :0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in :0

(Filename: Line: -1)

29-16:38:40.370 16_38 -ERR- Network packet content exception! (idx=1 t=‘childOutput,’ n=3)
29-16:38:40.371 16_38 -EXC- System.NullReferenceException: Object reference not set to an instance of an object
at Assembly-CSharp.OutlineSet.ReduceTemplate (System.String , EffectType , Vector3 , UInt64 , UInt64 ) [0x00000] in :0
at Assembly-CSharp.OutlineSet.DetachEditor (System.Collections.Generic.List`1 ) [0x00000] in :0
at Assembly-CSharp.StubQueue.RemoveEmulator () [0x00000] in :0
at Assembly-CSharp.ClientLayout.QuoteEmulator (AssemblyTable , AssemblyCollection ) [0x00000] in :0

Hello Dan,

that is not good :frowning:

Can you please try to clear your cache?

Hi RexXxuS,
cache cleared, all working now.

I will remember the cache clearing thing in future.

Thanks again.

Dan.

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