Being a person who likes to mine, the indestructible planets pose a problem to the meteorites. They become stuck underground and cannot be destroyed with weapons as to have them spawn again. I pose this as a point to you to keep in mind as something to try and fix for the next version of the universe. I fully understand the the need to make planets indestructible, I even agree with this, but the problem of meteorites remain.
As a possible solution, can the size of the meteorites remain static, and simply pop upon depletion? or perhaps a script that deletes a meteorite after a set time of inactivity once its contents drops below a set amount? Having limited coding experience, an example would be.
Meteorite x = value of 100 ore
If value of Meteorite x == > 10 then delete
DO NOT drill the meteor down to the last little nugget… thats the part that gets stuck… Get it down to a small size but visible… STOP Drilling… back up with your HV… minigun that last litte bit… never stuck under ground again
That 10-20 left of ore is just not worth the risk of it going under the terrain and then stops further meteors from spawning…
Sadly we can’t influence this behavior externally. It is a gameplay problem introduced with indestructible terrain.
However I wrote a ticket for the Devs to fix this.
But as Pumpula said, there are some workarounds…
I am surprised that the same script that deletes ships after a week of inactivity, cannot be used on the meteorites? I suppose this has something to do with not being able to track the meteorites like you can cores?