Internal Error Occurred

I had just dropped back onto Fortune and was flying to my base. I was kicked out of my CV into space and received the above error with a box to “Continue” or “Quit and Mail”.

When I connect to the server this is pops up straight away and I cannot see my CV although markers show on the HUD.

Please assist.

Will look into it soon. I guess Fortune has some problems :frowning:

PS Please klick on “Quit and Mail”.

The Client_*.log is always located here: …\Steam\steamapps\common\Empyrion - Galactic Survival\Logs
Send them to the devs: [email protected] and tell them that you were playing on HWS

Quick update: Im shortly before figuring out which CV it is… hold on a few more minutes

Could it be mine (scrapped one)? Yesterday i deconstruct my old vessel and the icon sank into the ground.

Fixed the Problem. You can login again. We deletet the CV ‘C’est qui l’papa ?’

The ’ were the Problem! Please dont use special characters in your names!

You should do a server message for the weekend to point to the fact that this will (probably) crash a planet

Got “Internal Error” furthermore when i try to login. I’m in login screen. Any ideas?

Jascha,

Stilll got the problem here. No special characters in any of my names - CV is called Primus - gonna be p’d if you have to delete it, spent 2 days mining before heading back to Fortune to stash it.

P.S. Here is the last bit of the log before the it fills with hundreds of errors starting from the UnityException, theres loads of that block filling the log up.

29-10:58:22.325 -LOG- Connecting to server HWS EU | Auto Miner | Web GUI | Story | PvPvE | Fast | PDA...
29-10:58:22.327 -LOG- NET: Unity NW trying to connect to: 51.254.197.183:37777
6595:IOCR, ID_OPEN_CONNECTION_REQUEST
29-10:58:22.795 -LOG- Starting Client game
Shader 'SpaceUnity/PlanetAtmosphere Modified': fallback shader 'Off' not found
Shader 'SpaceUnity/PlanetAtmosphere Modified LOD1': fallback shader 'Off' not found
29-10:58:26.901 -LOG- Playfield 'Fortune' with seed 777777 loaded.
29-10:58:27.368 -LOG- EAC: OnStateChanged: Connection - Connected to EAC backend.
29-10:58:27.782 -LOG- FoFP: 2 valid blueprints found
Platform assembly: E:\GAMES\Steam\steamapps\common\Empyrion - Galactic Survival\empyrion_Data\Managed\Boo.Lang.dll (this message is harmless)
UnityException: Tag: T_Mesh_B_E0 is not defined.
  at (wrapper managed-to-native) UnityEngine.GameObject:set_tag (string)
  at UnityEngine.Component.set_tag (System.String value) [0x00000] in <filename unknown>:0 
  at Assembly-CSharp.ProjectScope.NavigateIcon (Int32 , UnityEngine.MeshCollider ) [0x00000] in <filename unknown>:0 
  at Assembly-CSharp.ReferenceService.ReduceClient (Int32 ) [0x00000] in <filename unknown>:0 
  at Assembly-CSharp.ReferenceService.AttachPackage (System.Int32& , System.Int32& , System.Int32& , System.Int32& ) [0x00000] in <filename unknown>:0 
  at Assembly-CSharp.MenuItemToken.DisposeDialog () [0x00000] in <filename unknown>:0 
  at Assembly-CSharp.MenuItemToken.ChangeImage () [0x00000] in <filename unknown>:0 
  at Assembly-CSharp.SelectionHelper.DisposeDialog () [0x00000] in <filename unknown>:0 
  at Assembly-CSharp.SelectionHelper.ChangeImage () [0x00000] in <filename unknown>:0 
  at MBS.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

We fixed it half way for now. Had to delete some Hoovers though.

The Error will apear ones, but just click continue and you can go on

Attention! Please watch how many structures are on a PVE Playfield. Your can see this over HWS Universe. Dont build or start to move to a planet that has more than 200 structures! Therefore DO NOT Build more on FORTUNE!! Its for your own good.

Lets move over here: viewtopic.php?f=5&t=317#p1581