Med kits not giving the correct health

======= NOTICE FOR HELP =======

What happened?
=> When using the various medical kits it appears that the stated health restoration is not accurate.
Detox Kit β†’ 78 (Not stated)
Decon Kit - > 77 (Not stated)
First Aid Kit β†’ 76 (stated as 250)
Health Pack small - 157 (Stated as 250)
Bandages - 155 (stated as 85)

These are not quite accurate due to the auto restore when in game, but they do not match the stated amounts, this matters a lot when trying to restore health in a mission

Player(s) with issue? (steam name)
=> BobTheGimp

Server? (EU or NA or RE EU or RE NA)
=> NA

When did it happen? (Use server time: type ingame cb:time)
=> 5 Oct 0715 ish

On which Playfield?
=> ECC

Structure Name(s)?
=> NA

Structure ID(s) (Open ingame console and type di)?
=> NA

How can we help you now?
=> Please review the config files and correct or update the stated amounts to manage expectations.

Thanks for the report! I’ll try to fix it for the next server restart.

The text is coming from Vanilla.
I checked Reforged Eden: also inaccurate stats given.

The issue: we are all doing it manually, calculating health given over a duration, which is inaccurate #1.
Then, with an update, we probably forget to adapt the formula, which is inaccurate #2.

Too bad we don’t have a game api function for that.
The whole consumable / food topic is a disaster in my opinion.
I have plans to rework it completely to an easy and good system.

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