Sharing my AHK script. Especially the one for emptying and repowering the autominer and the one for queueing thousands of ingots in the constructor will safe you a lot of time.
Requires the free program AutoHotKey.
Sharing my AHK script. Especially the one for emptying and repowering the autominer and the one for queueing thousands of ingots in the constructor will safe you a lot of time.
Requires the free program AutoHotKey.
I replaced it with a newer version.
Fixed a bug with the OCD macro where it added an extra comma (it still worked but looked silly).
Increased the default time for the autominer from 250ms -> 350ms. Because at 250ms it would not work on Earth during peak hours (HWS server lags more).
Neat Tiny , thanks for sharing this even though I don’t use AutoHotKey. Thinking about it now.
I highly suggest you to use it. It saves you soooo much time on autominers and constructors. And manual drilling without AHK is so bothersome. I can mine while eating or playing another game . Open, empty, refuel, close an autominer nearly instantly with just 1 button.
I just hope that the autominer script also works on other resolutions.
Updated it for 4.2.
The macro now checks if the miner-window is open instead of adding a delay (does NOT read memory, uses pixel color so 100% legit and allowed). Now it works 100% of the time even with gigantic lag and it is even faster. Also changed some hotkeys and updated the OCD macro now that we no longer require cb:start.
Sadly the OCD command can not use pixel-checks. Those specific GUI pixels can not be retrieved by AHK for some weird reason so it still uses a delay. It retrieves the pixels underneath the GUI for some reason…
Thanks for these!
You’ll have to update some for 5.0 though. They are still from 4.0
For some reason I’m no longer allowed to edit the OP… So I’ll post the new version here:
Hey TinyDewDrop, many thanks for sharing it.
You making Emp world more easy
Can you make new things, like:
Thanks in advance !
Unfortunately the first two rely heavily on a very specific group order, and since the groups can open in either an open or a closed state, may or may not be completely impossible
The third however may be possible, if it literally moves all backpack slots with shift click.
It’s all possible.
I mean the script could go as far as literally searching for the warpdrive tank in the P-menu. However this is not something I feel like scripting. But if you would make a group called “AAAAAA” or something that is always the topmost one, then it’s easy. But I’d still have to scan the entire inventory for the pentaxit locations. All easily possible.
3rd option = piece of cake yes.
Perhaps when I feel like it in some next version I’ll add it. Especially the warp thingy because I personally also really hate having to refill it between many jumps (I hate multiple jumps in general).
[quote=“NikolaTesla, post:9, topic:1850”]
quick enable/disabled click on Thrusters F ?
[/quote]Honestly, devs should just add this ASAP to the game. I guess they are not adding this yet because they probably want to make a functional toolbar for the ships at some point. And until then making a hotkey for this would just cost them time that they would have to remove later again.
Personally I don’t feel like scripting this particular feature unless you pay me for it :P.
Also the devs should disable the thruster fuel cost for landed ships. The current autogrouping function = garbage for thusters. You need 1 for brakes and 1 for the rest (or Gear-groups for really large ships) to prevent large amounts of fuel-drainage. Again you can see that they don’t really play it a lot themselves.
Ideally they allow XML (easy to implement but time-consuming) so we can configure how the autogrouping works. But the groups bug anyway in creative once you start removing and then adding components without autogrouping in between… But okay early access shit happens.
// sorry for being negative again…
New version:
http://pastebin.com/M1bhRYRz
.
Important:
I found out why some of my functions weren’t working properly… They require administrator access and even though you run Windows as an administrator, Windows 7 for example still executes the script without full admin access…
To fix this: Right click the ahk-file and chose “run as asministrator” instead of double-clicking it. This will unlock all functions properly. Yeah it’s silly I know… By doing this the script also properly blocks your keyboard&mouse input.
The makro for autominers seems to be somehow broken with me…
I use it, but it only opens the miner, lags for a sec, and none of the clicking functions work. Ends with the windows error “ping”.
Fullscreen, downsized resolution to 1980x1080, ran as administrator, nothing helps. Actually got worse when running as admin as it blocks the cursor at the end and only way to unlock it is ctrl+alt+delete (ctrl+P not working)