Okay, I re-read the thread I mentioned in my original post; this is the part I don’t understand:
Here’s what the HWS site and the in-game text have to say (they’re identical):
I’m assuming that alien containers and guilty kills have nothing to do with this, so that leaves the 5 RP for warping and the 7RP for holding 300 pentaxid and the epic weapon. The statement from @RexXxuS suggests something like this: “warped AND 300 pent AND holding epic AND no PVE structures”… That’s a whole lot of conditions to string together and it sounds damn near impossible to get RP as a Freelancer. If that’s really the way it it’s implemented, it would be quite helpful to update the RP Gain statement to include that “no PVE” restriction… it’s not mentioned anywhere.
So, while we’ve opened this can of worms I’d also like to know why my faction’s structures influence my personal reputation gains. I was quite surprised when a new member joined my alliance faction; he had several structures in PvP space, so I suddenly stopped earning RP for living in PvE. Here’s the RP gain listing for Alliance:
Again, there’s nothing in there about what happens if someone else has a PvP structure. As a new player coming in, I figured that my gains were about my behavior. Now I’ve come to find that my faction can influence my personal rep gain. I don’t really agree with this, but that’s beside the point; if it’s documented correctly, then I can read the rules and make my choices.
The ask here is for clarification: the documents should match the implementation. I’m happy to help out with updating the documents if that’s necessary.