New Blueprint Class Formula + Emp Class Calculator update

Ok guys,
hold on one second. Maybe not fair to not giving you the full information but hey, training your typing skills I guess.
Now one thing I didn’t know by just coding my ECC tool is:

with 6.6 they are using now REAL Triangles. Before it was THEORY Triangles.

Let me show you what that means:

Both buildings are 9x9x9.
The cube one however have 108 Tris. The Pyramide one 162 Tris.
So with “real” it is meant how many faces are actually in the world. Since the inner cubes of the big cube are “merged” they are not calculated here.

After looking around here and there this also means that SOME blueprints are actually CHEAPER now than before.

Or let me say it differently: if you still have many “theory” triangles in your blueprints this is of course expensive now.

Last but not least two things coming now into play:

  1. since lag shots are fixed (!!!) you should get rid of your power-bank-pyramid building skills. >> If lagshots are NOT FIXED I need a savegame where we can reproduce even this scenario for a FIX
  2. global blueprint adjustment to Class 4 was in general for 6.X.X planned but the Class 1 thing is maybe not so good anymore.
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