Some great ideas there, really. But we need also feedback from admins to evaluate ideas and split them between improvements easy to implement to current system and long term improvements.
For quick wins (subject of admins evaluation):
- NPC traders packages cheaper lets say 30% than average market prices (so it will be cheaper even if market price fluctuate), but harder to accessible (travel needed) and limit maximum of packages you can buy (So everyone have access to very small amount of cheaper resources)
- NPC traders package provide small income to donators, but only up to 25% of value, or lets say fixed sum per package (like 50k payout to donator per package)
- Limit maximum value of NPC trader package to some value (like you can combine any resources and stuff, but up to total value X of resources needed considering average value of market Xcr per standard ore, Ycr for advanced ore, Zcr for rare ores. This way there will be no packages in the value of 500k credits ,) Lets use calculation proposed by J_Mann. How about creating google sheet for admins, J_Mann? ,)
- NPC trader package will support factions by additional discounts (resource packages discount for traders, ammo package discounts for alliance, pirates, hunters)
- NPC traders could be placed in different orbits so you can prefer to support newbies, pirates, hunters, traders or alliance (possible in PVP orbits?)
- Remote buy option of NPC package in different system with huge tax. Tax should be huge to keep possibility of future trade routes if local markets are implemented ,)
For long term improvements:
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Share system proposed by Wolverdick, where players could invest in predefined general NPC packages to gain some share of sales of packages and also influence availability of predefined package. But if too many people invest and not all packages are sold, payout will be lower ,)
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In combination with fuel system proposed by Veber where investment to your NPC trader package in gold, RP points or other resource will increase availability of your packages
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Lets say, that other people could invest also to your NPC trader, but he will first sell all packages created by your “fuel” and only after that packages sponsored by other players will be sold and their shares dividends will be fulfilled
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Completely new features like NPC bank where you can provide credits to NPC bank. This bank will land money to players which will pay daily from credits earned with some interest.
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Private lottery NPC
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Warp tax NPC collector (you can invest in warp line tax collector and than protect warp line to be safe for travel)
Can we agree on this requirements specification for admins evaluation? ,))