I see managing “OCD:PUT” kinda robust drag and drop task.
What do you think about using a dedicated container controller for that purpose?
It can be 200m range structure, with “OCD:PUT” container name and a command like this:
ocd:put:123456
where 123456 is a structure ID.
Of course UI buttons in HWS Connect is very welcome here, but it will be a bit tricky for whole structures list.
I’m not quite sure I understand what you’re suggesting.
the ocd:put command is a box that pops up in game as long as you’re within an OCD zone. you can use the arrows at the top to Auto dump everything to and from your backpack. sometimes the buttons are invisible but float your mouse over the top corners of the put window and you will see them highlight.
I think he means that we could be able to put everything in a container, and then “press send” instead of having to move from connected toolbar manually to ocd window manually
I don’t know exactly if it’s possible or not, but I’m pretty sure such a feature would result in major losses from WIFI.
Combining the API with the WIFI is rarely a good idea, and often fails and results in tickets.
When something gets sent with the ocd:put window, we have logs. But containers… while we technically have logs, they’re a lot harder to check.
So in general, in terms of potential losses, it would generally be harder to help with issues with this idea, and there would probably be more losses than with the current system.
It doesn’t matter if the WIFI is on or off If it’s available, people will use it, and that will result it major losses.
And the WIFI can’t be forcibly disabled by us; or even checked if it’s on. We have no control over it or logs if anything goes wrong.
You suggestion is fine, but WIFI makes it a bad idea to implement.
Yep, it is. Using the API, you just connect to your own server.
That’s not an issue, that’s about UX.
Off-top… Empyrion itself, is pretty outdated. Without RE it’s kinda an old game without significant development progress. I still do not understand why all items from a hot bar cannot be pushed to “cargo” place by a single click. There might be improvements regarding moving things one place to another. E.g. you can move the same type of things by a single click instead of moving each stack. In games, some actions you can spend 2 seconds, here you can spend half of a minute. I don’t like spending hours in moving things…
Whole HWS idea is just awesome!.. After 4y it’s got many good things in its development.
But UX in Empyrion just sucks…