I am actively playing on 2 other servers that are primarily PvE, and it’s great fun. I play HWS purely for the tools/mods they are coming up with. There is definitely more PvP in HWS than many servers, simply due to population, there’s more people online than most servers.
I also play part time on 2 smaller PvP servers. Where PvP is mostly pre-planned Events that everyone gets online for. It’s great fun, and server lags like a mofo. haha They are more about fighting people that are online, not raiding offline bases, or stalking a players base to attack when they log in. As Emyprion does not really manage free-for-all PvP/griefing/raiding that well, very heavy advantage Attacker (If you fail to raid a base after stalking the player till they login, you REALLY suck at this game).
Most servers have PvE starter worlds, and many servers have many PvE playfields, even if just orbits around pvp planets. So to say other servers don’t have pve is nonsense.
And yea, I’ve seen lots of players use game mechanics to avoid loosing everything, and I don’t really blame them. As I said, PvP isn’t balanced at all in this ALPHA game. So if someone isn’t at their base, or logs out when you try to raid them the second they log in, then LEAVE, go do something else. The game cannot support PvP 24/7, there simply isn’t enough players, or enough time/content to do that. Empyrion takes time and resources to build ships, build base, etc. It takes just mins to raid a base, and if done well costs you almost nothing. There’s no way you can be raiding ships/bases 24/7. When a player wants to PvP, they’ll stay logged in. Or you can tell them you’ll be back and to get ready, give them a reason to stay logged in and fight you. Don’t be a whinny little griefer. PvP is about both P’s having fun.
In most PvP oriented games, there are mechanics to facilitate 24/7 PvP, you just respawn and fight again, without loosing all your gear. The worlds are large enough with literally 1000’s of players to interact with. Empyrion isn’t pure PvP, you don’t just respawn instantly with a new ship and ammo and enter the fight over and over and over again. It takes time to prep. Not everyone is willing to spend 1 week building, to loose it to a 5 min raid the second they login.
Why can’t everyone join the same faction and protect each other you ask?? The reasons are pretty obvious, but I’m guessing you know the answer, but just avoiding it hoping no one will notice.
- OP only works when ALL faction members are offline. If you get everyone from multiple worlds and multiple bases/ships all joining same faction, there’s a very good chance 1 of them will be online, which deactivates ALL OP everywhere for that faction. And there is no way 1 player can defend every base every ship, everywhere. (Until Eleon fixes turrets to be useful, there’s no way to defend a base you’re not at).
- Every member of a faction has access to everything, can turn power off/on, can access all cargo’s, etc etc. It takes only 1 noob player to leave the power off and base defense down, or only one spy/traitor to steal everything and sabotage the faction. So you don’t necessarily want everyone in your faction.
- Turrets will auto fire on EVERYTHING that isn’t Faction owned, so privatising things doesn’t really work well inside factions. You cannot set individual permissions on base functions.
Basically, the game mechanics do not support large factions, or alliances, meaning players cannot join each other and work together. Period. When that is fixed, I am 100% sure people WILL group together and eliminate pirate threats…
Till then, the server admin need to ‘fill that hole’ in game Mechanics, or factions like Pirate and Lawless simply roll over anything they like.
All the servers you mentioned have far more advanced PvP mechanics. They also have dedicated PvE servers. You cannot compare other games to Empyrion which is still in Alpha, and lacking a tonne of multiplayer mechanics.