Parking Tax for ECC Structures

Hello, fellow Space Survivors

I am opening this discussion because EGS HQ has too many vessels parked all over the place for too long.

GOAL: Allow a player to still pay the regular daily ECC tax, but some how prevent them to be willing to be there for too long at 1km distance from Structures so it improves load times and after load performance for all players that need frequently access ECC HQ, ECC FC, [Adm] Racom.

  • Some Ideas:

    • Parking tax to be charge every 1 hour for any CV/SV/HV parked anywhere 1km near at ECC Strucures as “HQ” or “Flying City”, and maybe [Adm] Racom.
    • First 1 hour always free (means you have to not be there on the next hour cycle if you want to use another 1 free hour)
    • Players with under 100 hours played on server pays up to 10 times less from this parking tax.
      ##Reason: let new players get use to all server rules and features, while prevent abuse trough vessel sharing with codes.
    • Have to pay an exclusive hourly parking tax formula
      • Based on Class Size, since it reflects directly to the performance cost.
  • [1st] Tax Formula Suggested: (Linear)

    • Private:
      {500 Thousand * Class Size} * { 1 - [ RP / 10,000] }
      ###For every 1000 RP you have 10% discount###
      • Examples(private): all with class 1.00
      • Example(1): 0 RP pay 500 Thousand per hour cycle
        in 24+1 hour: would cost about 12Million CR
      • Example(2): 1000 RP pay 450 Thousand per hour cycle
        in 24+1 hour: would cost about 10.8Million CR
      • Example(3): 2000 RP pay 400 Thousand per hour cycle
        in 24+1 hour: would cost about 9.6Million CR
    • Faction:
      {500 Thousand * Class Size} * { 1 - [ (Faction RP) / (10,000 * Faction members) ] } / faction members
      #Each member pays a slice, if one have no balance, faction bank or owner pay his share
      • Examples(faction): all with class 1.00
      • Example(1): 0 RP and 10 members pay 100 Thousand per hour cycle each.
        in 24+1 hour: would cost about 12Million CR total, OR, 1.2Million each member
      • Example(2): 10000 RP and 10 members pay 90 Thousand per hour cycle each
        in 24+1 hour: would cost about 10.8Million CR total, OR, 1.08Million each member
  • [2nd] Tax Formula Suggested: (Scaled)
    ##hour cycle: the number of hours cycles ever since your vessel is 1km near the structure
    ##1st hour cycle start at 0, so it is free 1st hour cycle parking

    • Private:
      {hour cycle} * {100 Thousand * Class Size} * { 1 - [ RP / 10,000] }
      ###For every 1000 RP you have 10% discount###
      • Examples(private): all with class 1.00
      • Example(1.00): 0 RP and 0 hour cycle pay 0 CR this cycle
      • Example(1.01): 0 RP and 1 hour cycle pay 100,000 CR this cycle
      • Example(1.24): 0 RP and 24 hour cycle pay 2,400,000 CR this cycle
        But sum of all cycles in this day 1 to 24 = 30,000,000 CR total whole day
        [1st 100,000 + 24th 2,400,000] * [24 / 2] = 30,000,000 CR total whole day
      • Example(1.168): 0 RP and 168 hour cycle pay 16,800,000 CR this cycle
        But sum of all cycles in this week 1 to 168 = 2.264,600,000 CR total whole week
        [1st 100,000 + 168th 16,800,000] * [168 / 2] = 2,264,600,000 CR total whole week
      • Example(2): 1000 RP , same as other examples but gets 10% OFF (cheaper)
      • Example(3): 2000 RP , same as other examples but gets 20% OFF (cheaper)
    • Faction:
      {100 Thousand * Class Size} * { 1 - [ (Faction RP) / (10,000 * Faction members) ] } / faction members
      #Each member pays a slice, if one have no balance, faction bank or owner pay his share
      • Examples(faction): all with class 1.00
      • Example(1.01): 0 RP and 1 hour cycle and 10 members, pay 10,000 each member this cycle.
      • Example(1.24): 0 RP and 24 hour cycle and 10 member pay 240,000 CR each this cycle
        But sum of all cycles in this day 1 to 24 = 30,000,000 CR total whole day
        [1st 100,000 + 24th 2,400,000] * [24 / 2] = 30,000,000 CR total whole day
      • Example(1.168): 0 RP and 168 hour cycle pay 1,680,000 CR each this cycle
        But sum of all cycles in this week 1 to 168 = 2.264,600,000 CR total whole week
        [1st 100,000 + 168th 16,800,000] * [168 / 2] = 2,264,600,000 CR total whole week
      • Example(2): 10000 RP and 10 members, same as other examples but gets 10% OFF (cheaper)
      • Example(3): 20000 RP and 10 members, same as other examples but gets 20% OFF (cheaper)
  • Other thoughts:

    • As side effect:
      • Linear Parking tax: might prevent Stationary Advertising Vessels parked 1km near structures
      • Scale Parking tax: might overkill guarantee no Stationary Advertising Vessels parked 1km near structures
      • We might still face non-Stationary Advertising Vessels at ECC HQ, ECC FC or [Adm] Racom, but ll get them the work to move the vessel away to bypass the hour cycles, or pay heavy linear tax.

Too complicated. Just stick with the flat tax for orbit and planet, if they can’t read the warnings then they will feel their bank account later.

1 Like

The most unpleasant thing about tax or wipe (phoenix system) is instantly at a certain time.
Each time I wait 1 hour in the morning to do daily quests. Because I’ll get a fee if I just fly in the zone or even lose the ship (phoenix system).
I don’t leave the ship ship, I just fly by.
This restriction is unpleasant.

After all, maybe you can make it easier:
Make 4 warnings, for example, before server restarts during the day (24 hours for 4 warning).
And if the structure was in the zone 24 hours and received all 4 warnings - pick it up with the possibility of redemption.
And also add alternative services:

  • For example, a player’s delivery from ECC to the required PVE playfield.
  • Rental displays for posting ads
    Etc. to remove the need to use additional structures by ECC.

At the same time, any player will not be very limited in movement.
It is enough to fly out of the system before the restart and not receive one of 4 warnings per day - which will cancel the removal of this ship in this time cycle.
On the other hand, abandoned ships will be removed very quickly and efficiently.