I would like to restrict structures (cb/ba/sv/hv) on starter system / planet to auto delete 21 days after created / stayed on planet. However, I want the counter to be reset if the player fly away with that structure (eg:cv) to other system. I found the counter won’t reset when fly away and come-back, is this normal?
travel route with a cv : Created CV on starter> stay 10 days > fly to non-starter stay 5 days > Fly back to the created starter : Days left for this CV before wipe = 11days left.
Which Option I should set to let a structrure counter be reset when left the “Wipe Struct. After h” is on for 21 days(eg: 504 hours) ? I tried “Wipe if x hours on playfield” not work as expected.
Or can someone explain me to the real difference to below setting? Thanks a lot.
- Wipe if x hours on playfield (structure or player?)
- Wipe not touched struct. after h (this is the most cleared)
- Wipe struct. after h (I want this to reset when structure leave and comeback)
I wonder if the "wipe struct. after h have 1 min left and it’s not resetting when left, then if I fly back to 1 min left star system, will my ship suddenly disappear (being wiped) during flight ? lol…