Proximity Alert Rework

This. Require power for proximity alerts. It also means they will need to be maintained. Great idea. Then ships will target them as well.

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It was determined this wasn’t possible.

I’m curious, is the proximity alarm a feature from Eleon or scripted by HWS only?

The lookup for something like enemy core > powered = yes > send alarm

Or something of the sort. Probably would take Eleon 2 years to implement.

I believe its an EAH feature which @Jascha created and he’s the one who said not possible:

https://eah.empyrion-homeworld.net/documentation/flyout-menu/logs-and-statistics/intruder-log

It should be possible to implement though.
The tool already knows if a structure is powered or not, as evidenced in the structure commander tab.
So it just needs to use that information in conjunction with the proximity. Power + proximity = alarm.

I can’t say what kind of coding @Jascha would have to do to implement it but all the information is already in the tool.

Hey,

yes its an EAH feature and to check the powered state is quite easy, will update it later.
With the new mod API we would also be able to check devices, but we have to wait for that a bit still.
Thanks for the constructive feedback

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It also means they will need to be maintained.

A SV core, a fueltank and generator means something around a week until the tank is empty, sounds not too hard.

But one could also build a proxy-base with a solarpanel and power it forever. Also turrets are not firing on solarpanels/batteries as far as i know.

If they can be seen, they can be destroyed

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It seems very silly that a small, unpowered hunk of plain concrete can send an alert instantly to every point in the solar system, while a large and complex ship with all its systems powered can’t send an alert to its own cockpit.

Ships and bases should send alerts only when powered, and players in ships and bases should get an alert when the ship or base they’re in is approached by an enemy.

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Sorry, we forgot to announce that we included this condition as well.

So in total:
Proximity Alerts on HWS are currently only coming if

  • you have a structure with more than 100 blocks
  • the structure is powered on
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