PVE planets overcrowded

[quote=“daniellyons1”]
3 - Enable Insurance: You already have ship selling working , instant BP mechanism and a combat log. If the reason people are huddling on planets and afraid of pvp is cuz they will lose their pretties - let them pay insurance which allows a ship of equal / partial value to be instant-spawned (EG, i have a ship that I spawn that’s 500 iron 500 sili etc etc, I fly it to an insurance station and park within a grid (size of grid determines cost) and pay in. This saves a BP of my ship with the insurance company and upon the pwning of my ship I can either have the material cost refunded to me or can make my way to an insurance station and have it spawn that BP in factory/in grid.

I’ll post more when i have more beer.

-Dan[/quote]
If there is a real business need for this, I will create a trading faction specifically to provide ship insurance policies provided people pay me in credits :slight_smile: I actually work in this industry so clearly, how hard can it be?

Just joined HWS and one thing i noticed from the start is the friendly community on the server, everyone is very helpful.
As i wanted to get more engaged in the game i wanted to join a faction or group of players, and within 45 minutes i joined an
faction, and without any trust issues they gave me permission to use there SV’s and resources, as long as i played with the faction and
not playing by using it.

After reading this forum post i am a bit disappointed, as i thought that there were actual alliances who had there own planets and where pvp is limited because of the presence and safety from this faction. I can understand the reasons why particular colours and rules won’t work, but what if there is an ‘Moderator related faction’ that tries to enforce these rules. Helping people understand the purpose of this server and it’s story. Not forcing it down players throats but helping them understand and solve issues like players breaking rules like in pvp destroying core’s, or lawless/pirates that are harassing people. SO a sort of law enforcement runned by players who are accepted by the moderators / admins to help the “police” like faction, that is of course neutral and do not wage wars or join alliances in wars. Only defending it’s own planet/space station and the ‘laws’ of the galaxy.

So basicly a sort of gamemaster faction. It would be cool if they don’t have any planet but a huge space station, with parts of it that players not in that faction can visit. For this to work the ‘police like’ faction need to have a clear set of rules, so they don’t mis use their powers and put rules in their own advantage. Maybe this faction can also help cleaning up the planets ‘in game’ by destroying inactive bases or bases that are not allowed due to BA limit per faction, to keep the lagg at a minimum.

This post may be posted a bit late, i have to wait for the Admins of the forum to accept my account, but i couldn’t wait writing this haha
i was afraid i might forget some topics i wanted to include in this post.

Thanks for your feedback and welcome to HWS!

Well I never thought of that MIT is such a dedicated support faction.

So maybe your idea could work. The problem I see is that helping and hunting/killing/enforce the rules won’t work:

  1. Admin abuse all over the place
  2. The nature of the human: greed.

I would need a damn lot trust to such a faction to be not abused.
Who knows… maybe

Rex has it spot on. Eventually greed and human nature take over. There needs to be a better gradient for new players that sees them getting a moderate CV and then able to cut ties with PvE worlds. Current mechanics available to admins seem to limit this and we have the overcrowded PvE problem.

Personally I think the mats system and BPs need an overhaul such that rarer ores are more important the bigger you get and these can be out in PvP space. Early days EVE kinda had this right. You can stay in safe space and ‘grind mine’ lower ores and buy higher ones as needed. Those who risk further out get the higher ores and sell their excess to bulk buy the lower ores from the carebears.

That is indeed spot on Rex, i agree that it would take a lot of trust in a faction to handle this sort of things,
and a lot of complains will follow about admin abuse etc…

I can’t really think of another solution for that though, it is not possible yet to let this kind of things be handled by the game itself.
Maybe a ‘law enforcement’ only for the PVE worlds to try to keep the lagg down, by ‘scavenging’ old bases and selling those items for lower prices to traders
and maybe make like an outpost to help newbies get around and such by supplying them with items for exchange of something…

And maybe when this works out the faction could expend toward other surrounding planets, if the community likes it.

I’ve been reading all the comments about this issue and it seems every point that is made there are always downsides to them.

I think there is a fairly simple way to fix it, no it won’t make everyone happy but a game that offers a role playing environment will never make everyone happy. It’s just about the majority and balance.

I like PVE because i enjoy building bases and having a safe place to sort out admin.

I like PVP because although im a trader the thought of being raided and not safe when out exploring and gain resources is exiting.

If there was no threat I’d get bored…too much threat I’d get frustrated and get bored.

Personally the way I’d think most people would be happy is this.

PVE planets get wiped every two weeks.

But I build massive underground bases and palaces!
Go to PVP world…you have loads of space there!

I store all my things in my base! I might not be able to log on the day of wipe! …Use OCD and donate to have lots of room…if you care that much about it you play alot…its a soloution the server admins arent there to accommodate your individual needs.

PVE planets have no resources.

How will I leave? Asteroids around planet space not just SA deposits but all different types.

I will die! Sometimes yes, but guardians will always be around to deter pirates n lawless so you will get your chance.

The space will be laggy because everyone will be there!

Well no, every pve planet will have no resources so it doesn’t matter where you have a base…but only x planet has water! Admittedly I do think less barren planets are needed to help ease congestion so people will spread more.

It’s such a hassle losing everything every two weeks!

How? Once every few weeks deconstruct your base store everything in OCD and wait for wipe. After, use said blueprint and go back! If two weeks isn’t enough time to get resources then your doing something wrong. It has been pointed out before max players at one time is 70ppl…you might get attacked sometimes…but realistically it’s pretty low generally.

I think people need to understand that PVP or PVE…it doesn’t matter what you do…its your play experoance. You can’t say it needs to be more of one. They both have flaws. Make as many pve world’s and pvp because take a look at majority of PVP world’s…no one goes there!

If you are happy never having a threat but like the community in pve so be it…what’s wrong with that. I’d get bored personally but at the moment the pve world’s are overcrowded and instead of saying we need to make PVP better so people move off PVE just say actually…we need more PVE planets. No game has ever got it right…make all pvp…keep OP…ppl will moan…take off OP only hard-core guys will stick around no newbies will cos they will die to often.

There will always be cons

The end. :slight_smile:

You sir, are obviously right.
I agree with the fact that not everyone will be good with whatever decisions that will be made, and it’s indeed about the majority of the community.
Especially the hardcore veterans who enjoy this game and server so much!

I am relatively new to this game and server, but i must say compared to other survival games like ‘Rust’ or ‘Ark’ this game is more immersive and there is way more opportunity
to make a ‘hidden’ base or a safe haven for you’re self (or faction). I think this game is already way better than those other survival games, purely because there is to much space and it makes it
easier to ‘preserve’ you’re bases and resources. And the biggest contributing part will be the HWS dev team, for making AM and OCD possible etc…

Maybe it would be an idea that on PVE planets it is only allowed to build smaller bases, only for storing a few SV’s and resources. No one needs big bases on PVE planets except for hoarding for resources and stuff. And for the people who really love to build together, they should be like an separate faction with an ‘building’ planet, with almost no resources to keep the ‘non’ builders away maybe. Then there are also less wipes needed for those planets since the population will stay limited to the ones who really enjoy building in solitude. And of course bigger bases and buildings are allowed there!

And maybe it is also an idea to let the faction decide when the planet needs an wipe ? since everyone on that planet who wants to build needs to be in the ‘Builder’ faction of that planet ?
I am just shooting some ideas here :stuck_out_tongue:

I think in this way most players are forced to build bigger bases and stations in PVP areas, which makes it more fun since there are more bases to explore / raid and maybe factions and players are more forced this way to work together against there enemies and outlaws. When you’re base get raided on the pvp world/space you always have you’re OCD/Backup resource base etc…

This way everyone would be back on their feet in no time!


Edit:
To achieve this though there need to be a controlling factor that checks if noone is building to large/much on PVE planets.

If PVE worlds/orbits get wiped every 2 weeks, I just blueprint my base, log off in orbit or store my stuff in OCD, land on planet next day, unpack my base and stuff, and continue.

You don’t solve the problem, you just inconvenience PVE players.