Welcome!
This thread will focus on the patch notes and explain how they effect PvP meta as changes are made to the game. It’s also a place to discuss these changes.
Current Game Version: 9.4.1
Welcome!
This thread will focus on the patch notes and explain how they effect PvP meta as changes are made to the game. It’s also a place to discuss these changes.
Current Game Version: 9.4.1
Alpha 9.4.1
Fixed: Cockpit collision exploit
See below.
Fixed: SV\HV open cockpits have broken building size model
This means no more clipping cores and vents into your cockpits. It’s now 3x3x1 and that’s it! Move your cores/vents guys! And make sure to ignore the cockpit design I have!
Fixed: HV Docking exploit
We’re not sure what this entails. Let us know below!
Fixed: Modular Wing Connector (Medium) was placed wrong
Basically, you can’t wrongly place wings anymore (Wings inside other wings) Doesn’t really change the meta anyways, since wings where too weak to clip effectively!
CHANGELOG: Alpha EXPERIMENTAL 9.5 (Build 2290)
New Armored Cockpits (SV / HV):
This basically means Eleon is indirectly (or perhaps directly, who knows!!) addressing cock-pitting in combat. By adding more hardy cockpits, instant cockpits via lagshots are less likely to happen. It’ll be interesting to see what Rexxxus decides to do with it, since the block will likely need a category.
Re-Balanced all SV/HV Cockpits:
Eleon is addressing the issue that all cockpits are treated the same with regards to HP, with few exceptions (minus the ones modified by Rex himself) The issue here is that if the armored cockpits “replace” the ones we have now (Since they have more health) then everyone will just use those instead of creatively using many different types.
We’ll just have to see how this effects design. My best guess: Closed cockpits are rising again and since they are bigger, by eleon’s logic, they must have more health. Since Armored cockpits are a direct upgrade, we’re unlikely to see any new sizes.
Edit:
@RexXxuS just ninja’d me and threw out a change I didn’t see today for the EWS config.
This basically means rexxxus has reduced the threat posed to cockpits via lasers. This means less shutters (and thus less class size) will be needed in future and more weapons can be used. A nice balance all things considered. Rail-guns are an interesting choice for cockpit category, since they take a lot of skill to fire properly. Perhaps cock-pitting will be rarer now?
See the full post here
Changelog: Alpha 9.7 (Build 2316)
Changes:
Upgraded game engine to Unity 2018.3
Switched network protocol to Unity UNET
Increased wait time for local coop server…
This is quite a major change for PvP, any modification of the netcode could drastically change how lagshots behave and projectiles in general. What’s even more concerning is that the change to Unity UNET comes at a time when that feature has been depreciated. Meaning it won’t be available in future versions of unity, and is not being worked on. From what we can tell so far, chat has an unusual latency to it and light pvp combat still seems possible.
We’ll keep the situation in view as it develops. Stay safe out there, commanders!
CHANGELOG: Alpha 10.5 (Build 2646) (only noting important changes for pvp)
MAIN FEATURES:
1. Optimizations:
All these changes are in the most critical catagory for pvp. Any optimization has widereaching effects on lagshots, projectile mechanics, and a myriad of others. Overall, we are hearing that lagshot is becoming a less common occurrence. Some extremely risky players have elected to completely remove lagshot protection, and while they are not completely gone, the competitive advantage is apparently being argued!
We will have more on this particular topic in the coming days…
3. Improved LCD Panels
This particular change is already being used by CVs to cover up turrets - quite the effective tactic. It’s preventing turret picking by blasting out a horrible mess of floating displays in front the turrets, without preventing the turret from firing! Sadly, these LCDs do not derender at any range, so for now this tactic is very viable, and very meta.
These are the most notiable changes thus far, but I assure you there are tons of other small changes such as UDP exploit detection, delay prevention, and memory optimizations that have vastly changed the “underground” of pvp.
More to come soon…
Thanks Zackey, though that update came out on September 17th. Pvp hasn’t been much better sense that release.
Heres the link https://empyriononline.com/threads/alpha-10-5-optimizations-bug-fixes-and-other-improvements.76500/
10.5 was a major update though.
Yes! Slightly late to the party. Sorry.