With 8.0 as it currently stands, you need a T2 repair bay, a repair console and a BA or CV to place these in, to utilise the new repair to blue print function.
For me I feel that a BA is the best place for this functionality and in particular a space base shipyard, as this is both more immersive and challenging.
If others felt the same way, HWS could have some different to vanilla game play if the console device was restricted to certain playfields and BA structures. Essentially this would allow the current (T1) repair block functionality in all playfields (especially PvP planets), but limit the full repair to blueprint to space shipyards (and possibly donator planets).
Not sure if this is even possible in HWS @Jascha @RexXxuS could perhaps advise? But if it was do others also see the logic in my thoughts, or not?