Just thought I’d say a few things about the new universe. First of all great job on getting it all done and I am far from exploring it widely. Space is a lot more dangerous with people getting shot down even in HQ sector in SVs and CVs by space POIs and clusters popping about in places they weren’t last season.
Nice to have to fly to a new planet and with new POIs and while the cave ship is far less of a reward than last time it now makes clear sense why you need it. But there are a few issues with the quest progression:
The part where you find the four worms has messages popping up telling you to use the teleporter but in fact you do not need to even enter one of the new pois just fly over them. Since I couldn’t get the teleporter doors open I was quite happy with this but do not think it is what was intended. Also the phoenix supergate part of the quest is weirdly sequenced. That is you get it after you have already opened the trapdoor, already flicked all switches and have left that cave. Only after the worms mission do you see the quest and then have to fly to orbit, fly straight back down and reflick all the switches again. While I knew what was what from last season a new player would not know what the screens showed the first time, and may not think to fly back and reset all switches again. I would suggest finding the phoenix coordinates be earlier in the sequence and then travelling to Phoenix as after the worms.
Are much rarer. There used to be loads of POI on freelancerHQ planet POIs now there are none. I have flown to distant space POIs, also none. In fact from anPOI loot in PVE perspective Binomi is the first and last place to visit. Presumably homeworks planets as well not checked. Not sure if the massive reduction in RP elsewhere is by design but it does make a lot of POIs redundant. I flew 12k or so from planet and found a smugglers stash with some electronics steel plate etc.
Nice new planet. Difficult and sometimes surprising POIs that look completely unique. Amusingly dangerous planet to fly over. Terrain well designed to make taking down the projectile towersnof the Harvester swarm possible. However the loot is extremely poor. Grey loot container and some sprouts. No RP containersand overall probably fewer resources gained than expended in pentaxid for shield, ammo and repairs to my poor SV. The towers look cool, are challenging but the reward for a long battle was far less than taking out a relatively defenceless POI on freelancer HQ. Minor loot container and sprouts. The nexuses are also very cool, some nasty surprises and the prisoner concept is very cool indeed. Again though loot is extremely poor (more resources from farming the desert golems than containers) and the prisoners are sort of pointless beyond roleplaying value. I’m not going to take down a POI just to sell one mingun at the same price I get in flying city or a Racom. They are a unuqie concept so a unique reward would be good
My opinion, which matches what I have seen others comment on discord, is that it is a great place to visit but ATM there is no reason to return. I never figured how to get into the obelisks though so maybe there is something in them. This is a Shame considering how much time and effort has been spent on them.
Anyway I’m off to explore the rest of this cool new universe