Mode: PVP
Server: HWS NA
Location: Arma Orbit (Scrapyard)
Localized: N/A
OLD BLUEPRINT: No (created today (mar 15)
Reproducibility: will find out after i scrap this and try again…
Severity: if its systemic and chronic (2 reports today) possibly severe.
Summary: Spawned brand new blueprint just created today (ID:32304044) spawned in with a whole wing missing its Blocks (only). All devices are still present in the places they should be, just no blocks there to support them!
Description:
Not much more detail to add at this point. I created the blueprint from scratch: a new combat SV. High triangle count (188k) Class 4 SV, 2915 blocks, 0 lights, 249 devices 29x13x39. Max plasma, Pulse Laser, Rail Gun, Homing Missile.
The entire right wing of blocks is sheered off. and not like “unrendered”; i can pass directly through the spaces between the devices.
See Screenies
WIll log out and back in to see if it comes back as it did for @Pear78.
edit: ok, i cannot pass through, and there are rendering issues…
EDIT: Ok, i removed about 87 or so 6-way connectors, slopes & pyramids and poof, the wing came back. Appears to be directly related to triangle count. new triange count: 176986, shaved off approximately 12k triangles. Will start rebuilding to see what happens and when.
EDIT: OK! So it appears as soon as i pass 179000 triangles, it starts derendering blocks. I can repeat this over and over and over and over.
I’ll try doing this with a different blueprint when I get a few hours to build a new one from scratch to pass that triangle limit.
I was able to fine tune it by removing blocks and replacing them with lower triangle counts
But this makes me wonder if tha calcnfor class 4 is allowing too many triangles.