Mode: Multiplayer
Location: Cryo A1
Localized: unknown
Reproducibility: Always
Severity: Major
Summary:
Can’t connect to HWS EU server after server and client update
Description:
On trying to connect to the HWS EU server, the error message “An internal error occured!” is shown several times.
Waiting for many minutes (>20) the client never connects to the server.
Steps to Reproduce:
Double click the HWS EU server entry in the multiplayer lobby
Screenshots, Crash Logs, any other Relevant Information:
Log file…
Initialize engine version: 5.6.3f1 (d3101c3b8468)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
Vendor: NVIDIA
VRAM: 8071 MB
Driver: 22.21.13.8541
Begin MonoManager ReloadAssembly
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\AmplifyTexture.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\AmplifyTexture.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\libnoise.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\libnoise.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Mif.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Mif.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\protobuf-net.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\protobuf-net.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\ufps.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\ufps.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Utils.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Utils.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Vectrosity.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Vectrosity.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Magick.NET-Q16-HDRI-x64.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Magick.NET-Q16-HDRI-x64.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\System.Drawing.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\System.Drawing.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\AmplifyBloom.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\AmplifyBloom.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\AmplifyOcclusion.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\AmplifyOcclusion.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\PowerToolsDLL.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\PowerToolsDLL.dll into Unity Child Domain
- Completed reload, in 0.083 seconds
OnLevelWasLoaded was found on vp_SpawnPoint
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 376)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on vp_Timer
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 376)
Initializing input.
Input initialized.
desktop: 3840x2160 60Hz; virtual: 3840x2160 at 0,0
Initialized touch support.
UnloadTime: 0.757029 ms
22-02:14:34.740 03_14 -LOG- *************************************************************************
22-02:14:34.744 03_14 -LOG- Empyrion - Galactic Survival
22-02:14:34.744 03_14 -LOG- Version: Alpha 7.0.2
22-02:14:34.745 03_14 -LOG- Build: 1304
22-02:14:34.745 03_14 -LOG- Platform: Win, 64 Bit
22-02:14:34.745 03_14 -LOG- OS: Windows 10 (10.0.0) 64bit
22-02:14:34.746 03_14 -LOG- DRAM: 32704
22-02:14:34.746 03_14 -LOG- CPU: Intel® Core™ i7-7700K CPU @ 4.20GHz
22-02:14:34.746 03_14 -LOG- Freq: 4200
22-02:14:34.746 03_14 -LOG- Cores: 8
22-02:14:34.746 03_14 -LOG- Gfx: Direct3D 11.0 [level 11.1]
22-02:14:34.746 03_14 -LOG- VRAM: 8071
22-02:14:34.747 03_14 -LOG- SL: 5
22-02:14:34.747 03_14 -LOG- Force DX9: False
22-02:14:34.747 03_14 -LOG- Texture Arrays: True
22-02:14:34.747 03_14 -LOG- Instancing: True
22-02:14:34.749 03_14 -LOG- TimeZone: +01:00
22-02:14:34.752 03_14 -LOG- Build: Release (activeMessage)
22-02:14:34.752 03_14 -LOG- *************************************************************************
Setting up 4 worker threads for Enlighten.
Thread -> id: 2bf4 -> priority: 1
Thread -> id: 14b8 -> priority: 1
Thread -> id: 3f4 -> priority: 1
Thread -> id: 290 -> priority: 1
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.684238 ms
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\System.Xml.dll (this message is harmless)
22-02:14:35.760 03_14 -LOG- EAC: Initializing client…
22-02:14:35.762 03_14 -LOG- EAC: OnLoadCompleted: InitSuccess - EasyAntiCheat successfully initialized
22-02:14:36.137 03_14 -LOG- Args: Empyrion.exe -logFile Logs/1304/Client_171022-031425-16.log
Unloading 364 unused Assets to reduce memory usage. Loaded Objects now: 37618.
Total: 26.688889 ms (FindLiveObjects: 1.809556 ms CreateObjectMapping: 0.750690 ms MarkObjects: 23.239468 ms DeleteObjects: 0.888199 ms)
22-02:14:36.284 03_14 -LOG- Local player 76561197970171990/'Dan’
22-02:14:36.811 03_14 -LOG- SWS.QueryItems: Requesting AllBlueprintsSubscr page 2
22-02:14:39.966 03_14 -LOG- SWS.OnQueryCompleted for AllBlueprintsSubscr page 2
22-02:14:50.605 03_14 -LOG- Connecting to server HWS EU |Season II|Custom Universe|Story|Active|PvPvE|Mods…
6595:IOCR, ID_OPEN_CONNECTION_REQUEST
22-02:14:50.965 03_14 -LOG- Steam: GetAuthSessionTicket for player 76561197970171990: 2
22-02:14:51.181 03_14 -LOG- Connected to server [EAC.ConnReset]
22-02:14:51.446 03_14 -LOG- Window ‘WaitingMessage’ is already open
22-02:14:51.447 03_14 -LOG- Starting Client game. Local player 76561197970171990/'Dan’
22-02:14:51.455 03_14 -LOG- EAC: Pushing 24 bytes from dedi to EAC
22-02:14:51.470 03_14 -LOG- EAC: Popped 24 bytes for dedi (seq 0)
22-02:14:51.685 03_14 -LOG- EAC: Pushing 24 bytes from dedi to EAC
22-02:14:51.700 03_14 -LOG- EAC: Popped 24 bytes for dedi (seq 1)
22-02:14:51.866 03_14 -LOG- EAC: Pushing 64 bytes from dedi to EAC
22-02:14:51.882 03_14 -LOG- EAC: Popped 252 bytes for dedi (seq 3)
22-02:14:51.883 03_14 -LOG- EAC: Popped 24 bytes for dedi (seq 4)
22-02:14:51.883 03_14 -LOG- EAC: Popped 3 messsages in a row
22-02:14:52.065 03_14 -LOG- EAC: Pushing 24 bytes from dedi to EAC
22-02:14:52.065 03_14 -LOG- EAC: Pushing 24 bytes from dedi to EAC
22-02:14:52.290 03_14 -LOG- Save game version Alpha 7.0.1, Build 1302
22-02:14:56.318 03_14 -LOG- EAC: Pushing 256 bytes from dedi to EAC
22-02:14:56.318 03_14 -LOG- EAC: Pushing 252 bytes from dedi to EAC
22-02:14:56.330 03_14 -LOG- EAC: Popped 24 bytes for dedi (seq 5)
22-02:14:56.330 03_14 -LOG- EAC: Popped 24 bytes for dedi (seq 6)
22-02:14:56.331 03_14 -LOG- EAC: Popped 204 bytes for dedi (seq 8)
22-02:14:56.331 03_14 -LOG- EAC: Popped 4 messsages in a row
22-02:14:56.562 03_14 -LOG- LogFlags = 0
22-02:14:56.562 03_14 -LOG- Connected to server. Game name: ‘Cryo A1’. Loading playfield HWS 7…
22-02:14:56.642 03_14 -LOG- Loading playfield 'Cryo A1’
UnauthorizedAccessException: Access to the path “D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Saves\Cache\HWS 7_51.254.197.183_172328149\Playfields\Penthouses West\lo_map.raw” is denied.
at System.IO.FileStream…ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0
at System.IO.FileStream…ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.Open (System.String path, FileMode mode) [0x00000] in :0
at Assembly-CSharp.ConfigService.IncreaseSolution (System.String , FilterMode , Boolean ) [0x00000] in :0
at Assembly-CSharp.PartitionEditor.DisableGroup (Assembly-CSharp.ActivatorCollection , Boolean , Boolean , Boolean ) [0x00000] in :0
at Assembly-CSharp.PartitionEditor.AllocateEditor (Assembly-CSharp.RegistrySet , Boolean ) [0x00000] in :0
at Assembly-CSharp.ServerInvoker.DisableGroup (Assembly-CSharp.RegistrySet , Boolean ) [0x00000] in :0
at Assembly-CSharp.ServerInvoker.ViewRegistry (System.String ) [0x00000] in :0
at Assembly-CSharp.WindowSite.DeploySelection (System.String , UInt64 , Assembly-CSharp.ImageLayout , Boolean ) [0x00000] in :0
at Assembly-CSharp.QueueManager+QueueScope.MoveNext () [0x00000] in :0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in :0
(Filename: Line: -1)
22-02:17:31.653 03_17 -ERR- Network packet content exception! (idx=2 t=‘messageSet,namesCollection,’ n=3)
22-02:17:31.654 03_17 -EXC- System.NullReferenceException: Object reference not set to an instance of an object
at Assembly-CSharp.ResourceInfo.CopyResource (Vector3 , Vector3 ) [0x00000] in :0
at Assembly-CSharp.ResourceInfo.FormatDisk (PageType , Vector3 , Vector3 ) [0x00000] in :0
at Assembly-CSharp.TreeNodeAttribute.DeleteTextFile () [0x00000] in :0
at Assembly-CSharp.DeploymentSite.RebuildPane (BuilderQueue , StubService ) [0x00000] in :0
22-02:18:13.516 03_18 -ERR- Network packet content exception! (idx=0 t=’’ n=1)
22-02:18:13.516 03_18 -EXC- System.NullReferenceException: Object reference not set to an instance of an object
at Assembly-CSharp.StubInvoker.SaveDevice (System.String , EffectType , Vector3 , UInt64 , UInt64 ) [0x00000] in :0
at Assembly-CSharp.StubInvoker.QuoteDomain (System.Collections.Generic.List1 ) [0x00000] in <filename unknown>:0 at Assembly-CSharp.PaneType.DeleteTextFile () [0x00000] in <filename unknown>:0 at Assembly-CSharp.DeploymentSite.RebuildPane (BuilderQueue , StubService ) [0x00000] in <filename unknown>:0 22-02:31:12.075 03_31 -ERR- Network packet content exception! (idx=0 t='' n=1) 22-02:31:12.075 03_31 -EXC- System.NullReferenceException: Object reference not set to an instance of an object at Assembly-CSharp.StubInvoker.SaveDevice (System.String , EffectType , Vector3 , UInt64 , UInt64 ) [0x00000] in <filename unknown>:0 at Assembly-CSharp.StubInvoker.QuoteDomain (System.Collections.Generic.List
1 ) [0x00000] in :0
at Assembly-CSharp.PaneType.DeleteTextFile () [0x00000] in :0
at Assembly-CSharp.DeploymentSite.RebuildPane (BuilderQueue , StubService ) [0x00000] in :0
ArgumentOutOfRangeException: Argument is out of range.
Parameter name: startIndex
at System.String.Substring (Int32 startIndex) [0x00000] in :0
at Assembly-CSharp.ViewScope.DeleteOutline () [0x00000] in :0
at Assembly-CSharp.ViewScope.NavigateDirectory () [0x00000] in :0
at Assembly-CSharp.ViewScope.DeployTextFile (ReferenceResolver , System.String& ) [0x00000] in :0
at Eleon.Ngui.InitWindows.SaveRegistry (Assembly-CSharp.GroupInvoker ) [0x00000] in :0
at Eleon.Ngui.InitWindows.LoadToolbar () [0x00000] in :0
at EventDelegate.Execute () [0x00000] in :0
at EventDelegate.Execute (System.Collections.Generic.List1 list) [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) EventDelegate:Execute(List
1)
UIButton:OnClick()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessRelease(Boolean, Single)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:ProcessTouches()
UICamera:ProcessEvents()
UICamera:Update()
(Filename: Line: -1)