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Mode: Multi player
Location: Guardian Homeworld
Localized: (Are you the only person having this issue?) unknown
Reproducibility: Second Occurrence - last two times I went through the east-west meridian (green barrier) a few minutes later my ship CV/SV was stuck where I had crossed.
Severity: (Minor)

Summary:
SV teleported to east-west meridian suddenly, cockpit assumed to be past entryway. Would not respond to the CB:getshiphere:shipID command.

Description:
I had passed the meridian while looking around the planet for resources. I exited the cockpit to explore a POI, and when I exited the POI, the ship was gone (teleported) to the meridian. This is the second time this occurred. powered off ship from menu, it did not fall. This may be a bug where the ship returns to an untenable position on the eat west meridian. Ship ID:7052333, user name Turtlemaniac702 Faction:Platydom [PTY}

Steps to Reproduce:
Fly through the meridian, land, exit cockpit and wait.

Screenshots, Crash Logs, any other Relevant Information:
screenshot taken of ship on meridian, taken from ground. doesn’t show much.
EDIT: After a period of time, the ship showed back up where I had left it. Very strange.

Thank You!

Posted on dev’s bug reports thread but could be useful there too :

Mode: Survival
Location: Dedicated Server

SERVER NAME: “HWS Homeworld” AND “Survivors RPVPVE”

If applicable:
MODIFIED PLAYFIELDS: Yes, modified for HWS Homeworld, not sure on the other server.

Reproducibility: Always
Severity: Major

Type: Internal Error Crash
Summary: Internal Error Crash when logging on server / Can’t log anymore on these servers.

Description: Tried to play EGS on my laptop (didn’t played Empyrion with it for months now, since i have a far better computer at home) and this internal error occure each time i try to connect to a server. (Seems to only happens on servers using EAC).
Loading screen stays looping infinitely on “Connecting to server”.

Crash Logs : Logfile is here https://we.tl/upIBSwIY5X

EDIT : Here is another log file of a more recent attempt to connect :

Tried to check file integrity, reinstalled EAC, updated graphic drivers…

Hey @Extazz
that is weird. You can’t login at all anymore? No matter what PC?
I warped you a bit. Maybe this checks it.
Otherwise I might reset you as a last resort.

Thanks for the warp.
I updated directx and i’m now reinstalling Empyrion to see if it changes anything.
I think the error is only occuring on my laptop (but it has all requirements and i used to play Empyrion a lot on it before getting a better computer). As i’m far from home for a few days, i will wait to see if it happens also at home.

Finally after a fresh and clean install of EGS and directx everything works fine again!
It’s funny to play with my laptop as i never get more than 15-20fps. Will be enough to daily manage my autominers while on holidays…

1 Like

Original Post: EB transaction error

Mode: Multiplayer
Location: HWS EU - ECC Planet - Elemental Bank
Localized (Are you the only person having this issue?): unknown

Reproducibility: Unable
Severity: Minor

Summary:
Unable to transfer money from inventory into bank account.

Description:
The server is responding with the following error message after using “eb:payin:all” in the Elemental Bank:
“Server: sorry, but there was an error with the transfer. Please contact an Admin”

Steps to Reproduce:
Random. It occured randomly on one day and was working again on the next day. It has been working dozens of times and only happend once in a season. Therefore it cannot be reproduced yet until more information is gathered. So please reply to this post if you are experiencing the same issue.

Screenshots, Crash Logs, any other Relevant Information:

It happend again, server time was: 13:00 or 13:01

Screenshot:

I sold something on the marketplace this morning. So money was transfered into my inventory which I want to “eb:payin:all” into my bank account, before I am receiving the error message - not sure if that is in connection somehow…

Have you tested if explicit amount of payin works when it throws this message? Would tell if its an issue with eb in general, or just payin:all

1 Like

I entered a custom amount twice and it works. The amount of credits in my inventory is a decimal number. I was able to transfer all the credits from intentory to bank account, except the decimal amount of 0,82 credits. So I think maybe the decimal number is causing a problem. @Jascha, I hope this helps you to find the bug.
At least we have a workaround now. Thanks for the help, mcprouty!

Screenshot (Amount of credits in inventory before transfer):

Screenshot (EB Commands):

Thanks a lot.
I will fix it by leaving allways 1 credit in the player.

1 Like

Thank you very much @Jascha for trying to fix it.
I’m sorry to tell you that for the first time after your reply it’s not working. For me personally it’s not a problem anymore, since I know how to circumvent it. But having new players in mind, I suggest to fix it for the upcoming season.

Screenshot (Money in inventory = 51.915,79 CR)

Screenshot (EB Commands):

eb:payin:all —> not working
eb:payin:51915 —> working

Sorry we did not update the tool yet ;).
I try to do it in the next days.

1 Like

That’s okay. I believe you and Rex are very busy with preparations for Alpha 7 at the moment! Sorry, for bothering you again.

Can you check that again. Just updated the tool. So it should work now.

1 Like

I used “eb:payin:all” earlier at the Elemental Bank and it was working well. Not sure if that is a reliable indicator - I will reply again if it happens once more.

Username: BillyMays
Server: HWS NA
Location: Peacekeeper East Blackmarket
Localized: unknown

Summary: Grey Alien Container purchased on blackmarket disappears from inventory after exiting and re-entering inventory screen.

Event time estimate: October 4, 2017, 06:25

Description: In an attempt to gain further RP by having a grey alien container in my inventory I went to the blackmarket to simply purchase one for 150,000 credits from user: eckso. I was able to successfully purchase it which placed the grey alien container in my hotbar. I clicked and dragged the container from my hotbar to my inventory successfully. I then pressed Tab to leave my inventory. Roughly 30 seconds later I opened my inventory again to see the alien container had disappeared. There is no chance that it was accidentally dropped on the ground. Is this an issue because of how the alien containers behave in the new 6.XX POI’s? Regardless I’m hoping for a fix to this issue so I can either preferably get the container back or a refund. Thanks for all the great work you guys have put into HWS!! The server that makes Empyrion great!

That is no bug it’s a feature! You got your RP that way. Please read the guide “alien sacrifice”

How embarrassing… I didn’t read past putting it in my inventory. I AM NOT WORTHY. Thanks as always RexXxuS.

Mode: Multiplayer
Location: Cryo A1
Localized: unknown

Reproducibility: Always
Severity: Major

Summary:
Can’t connect to HWS EU server after server and client update

Description:
On trying to connect to the HWS EU server, the error message “An internal error occured!” is shown several times.
Waiting for many minutes (>20) the client never connects to the server.

Steps to Reproduce:
Double click the HWS EU server entry in the multiplayer lobby

Screenshots, Crash Logs, any other Relevant Information:
Log file…

Initialize engine version: 5.6.3f1 (d3101c3b8468)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
Vendor: NVIDIA
VRAM: 8071 MB
Driver: 22.21.13.8541
Begin MonoManager ReloadAssembly
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\AmplifyTexture.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\AmplifyTexture.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\libnoise.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\libnoise.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Mif.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Mif.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\protobuf-net.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\protobuf-net.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\ufps.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\ufps.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Utils.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Utils.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Vectrosity.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Vectrosity.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Magick.NET-Q16-HDRI-x64.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Magick.NET-Q16-HDRI-x64.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\System.Drawing.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\System.Drawing.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\AmplifyBloom.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\AmplifyBloom.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\AmplifyOcclusion.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\AmplifyOcclusion.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\PowerToolsDLL.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\PowerToolsDLL.dll into Unity Child Domain

  • Completed reload, in 0.083 seconds
    OnLevelWasLoaded was found on vp_SpawnPoint
    This message has been deprecated and will be removed in a later version of Unity.
    Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

(Filename: Line: 376)

Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on vp_Timer
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

(Filename: Line: 376)

Initializing input.

Input initialized.

desktop: 3840x2160 60Hz; virtual: 3840x2160 at 0,0
Initialized touch support.

UnloadTime: 0.757029 ms
22-02:14:34.740 03_14 -LOG- *************************************************************************
22-02:14:34.744 03_14 -LOG- Empyrion - Galactic Survival
22-02:14:34.744 03_14 -LOG- Version: Alpha 7.0.2
22-02:14:34.745 03_14 -LOG- Build: 1304
22-02:14:34.745 03_14 -LOG- Platform: Win, 64 Bit
22-02:14:34.745 03_14 -LOG- OS: Windows 10 (10.0.0) 64bit
22-02:14:34.746 03_14 -LOG- DRAM: 32704
22-02:14:34.746 03_14 -LOG- CPU: Intel® Core™ i7-7700K CPU @ 4.20GHz
22-02:14:34.746 03_14 -LOG- Freq: 4200
22-02:14:34.746 03_14 -LOG- Cores: 8
22-02:14:34.746 03_14 -LOG- Gfx: Direct3D 11.0 [level 11.1]
22-02:14:34.746 03_14 -LOG- VRAM: 8071
22-02:14:34.747 03_14 -LOG- SL: 5
22-02:14:34.747 03_14 -LOG- Force DX9: False
22-02:14:34.747 03_14 -LOG- Texture Arrays: True
22-02:14:34.747 03_14 -LOG- Instancing: True
22-02:14:34.749 03_14 -LOG- TimeZone: +01:00
22-02:14:34.752 03_14 -LOG- Build: Release (activeMessage)
22-02:14:34.752 03_14 -LOG- *************************************************************************
Setting up 4 worker threads for Enlighten.
Thread -> id: 2bf4 -> priority: 1
Thread -> id: 14b8 -> priority: 1
Thread -> id: 3f4 -> priority: 1
Thread -> id: 290 -> priority: 1
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.684238 ms
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\System.Xml.dll (this message is harmless)
22-02:14:35.760 03_14 -LOG- EAC: Initializing client…
22-02:14:35.762 03_14 -LOG- EAC: OnLoadCompleted: InitSuccess - EasyAntiCheat successfully initialized
22-02:14:36.137 03_14 -LOG- Args: Empyrion.exe -logFile Logs/1304/Client_171022-031425-16.log

Unloading 364 unused Assets to reduce memory usage. Loaded Objects now: 37618.
Total: 26.688889 ms (FindLiveObjects: 1.809556 ms CreateObjectMapping: 0.750690 ms MarkObjects: 23.239468 ms DeleteObjects: 0.888199 ms)

22-02:14:36.284 03_14 -LOG- Local player 76561197970171990/'Dan’
22-02:14:36.811 03_14 -LOG- SWS.QueryItems: Requesting AllBlueprintsSubscr page 2
22-02:14:39.966 03_14 -LOG- SWS.OnQueryCompleted for AllBlueprintsSubscr page 2
22-02:14:50.605 03_14 -LOG- Connecting to server HWS EU |Season II|Custom Universe|Story|Active|PvPvE|Mods…
6595:IOCR, ID_OPEN_CONNECTION_REQUEST
22-02:14:50.965 03_14 -LOG- Steam: GetAuthSessionTicket for player 76561197970171990: 2
22-02:14:51.181 03_14 -LOG- Connected to server [EAC.ConnReset]
22-02:14:51.446 03_14 -LOG- Window ‘WaitingMessage’ is already open
22-02:14:51.447 03_14 -LOG- Starting Client game. Local player 76561197970171990/'Dan’
22-02:14:51.455 03_14 -LOG- EAC: Pushing 24 bytes from dedi to EAC
22-02:14:51.470 03_14 -LOG- EAC: Popped 24 bytes for dedi (seq 0)
22-02:14:51.685 03_14 -LOG- EAC: Pushing 24 bytes from dedi to EAC
22-02:14:51.700 03_14 -LOG- EAC: Popped 24 bytes for dedi (seq 1)
22-02:14:51.866 03_14 -LOG- EAC: Pushing 64 bytes from dedi to EAC
22-02:14:51.882 03_14 -LOG- EAC: Popped 252 bytes for dedi (seq 3)
22-02:14:51.883 03_14 -LOG- EAC: Popped 24 bytes for dedi (seq 4)
22-02:14:51.883 03_14 -LOG- EAC: Popped 3 messsages in a row
22-02:14:52.065 03_14 -LOG- EAC: Pushing 24 bytes from dedi to EAC
22-02:14:52.065 03_14 -LOG- EAC: Pushing 24 bytes from dedi to EAC
22-02:14:52.290 03_14 -LOG- Save game version Alpha 7.0.1, Build 1302
22-02:14:56.318 03_14 -LOG- EAC: Pushing 256 bytes from dedi to EAC
22-02:14:56.318 03_14 -LOG- EAC: Pushing 252 bytes from dedi to EAC
22-02:14:56.330 03_14 -LOG- EAC: Popped 24 bytes for dedi (seq 5)
22-02:14:56.330 03_14 -LOG- EAC: Popped 24 bytes for dedi (seq 6)
22-02:14:56.331 03_14 -LOG- EAC: Popped 204 bytes for dedi (seq 8)
22-02:14:56.331 03_14 -LOG- EAC: Popped 4 messsages in a row
22-02:14:56.562 03_14 -LOG- LogFlags = 0
22-02:14:56.562 03_14 -LOG- Connected to server. Game name: ‘Cryo A1’. Loading playfield HWS 7…
22-02:14:56.642 03_14 -LOG- Loading playfield 'Cryo A1’
UnauthorizedAccessException: Access to the path “D:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Saves\Cache\HWS 7_51.254.197.183_172328149\Playfields\Penthouses West\lo_map.raw” is denied.
at System.IO.FileStream…ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0
at System.IO.FileStream…ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in :0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.Open (System.String path, FileMode mode) [0x00000] in :0
at Assembly-CSharp.ConfigService.IncreaseSolution (System.String , FilterMode , Boolean ) [0x00000] in :0
at Assembly-CSharp.PartitionEditor.DisableGroup (Assembly-CSharp.ActivatorCollection , Boolean , Boolean , Boolean ) [0x00000] in :0
at Assembly-CSharp.PartitionEditor.AllocateEditor (Assembly-CSharp.RegistrySet , Boolean ) [0x00000] in :0
at Assembly-CSharp.ServerInvoker.DisableGroup (Assembly-CSharp.RegistrySet , Boolean ) [0x00000] in :0
at Assembly-CSharp.ServerInvoker.ViewRegistry (System.String ) [0x00000] in :0
at Assembly-CSharp.WindowSite.DeploySelection (System.String , UInt64 , Assembly-CSharp.ImageLayout , Boolean ) [0x00000] in :0
at Assembly-CSharp.QueueManager+QueueScope.MoveNext () [0x00000] in :0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in :0

(Filename: Line: -1)

22-02:17:31.653 03_17 -ERR- Network packet content exception! (idx=2 t=‘messageSet,namesCollection,’ n=3)
22-02:17:31.654 03_17 -EXC- System.NullReferenceException: Object reference not set to an instance of an object
at Assembly-CSharp.ResourceInfo.CopyResource (Vector3 , Vector3 ) [0x00000] in :0
at Assembly-CSharp.ResourceInfo.FormatDisk (PageType , Vector3 , Vector3 ) [0x00000] in :0
at Assembly-CSharp.TreeNodeAttribute.DeleteTextFile () [0x00000] in :0
at Assembly-CSharp.DeploymentSite.RebuildPane (BuilderQueue , StubService ) [0x00000] in :0
22-02:18:13.516 03_18 -ERR- Network packet content exception! (idx=0 t=’’ n=1)
22-02:18:13.516 03_18 -EXC- System.NullReferenceException: Object reference not set to an instance of an object
at Assembly-CSharp.StubInvoker.SaveDevice (System.String , EffectType , Vector3 , UInt64 , UInt64 ) [0x00000] in :0
at Assembly-CSharp.StubInvoker.QuoteDomain (System.Collections.Generic.List1 ) [0x00000] in <filename unknown>:0 at Assembly-CSharp.PaneType.DeleteTextFile () [0x00000] in <filename unknown>:0 at Assembly-CSharp.DeploymentSite.RebuildPane (BuilderQueue , StubService ) [0x00000] in <filename unknown>:0 22-02:31:12.075 03_31 -ERR- Network packet content exception! (idx=0 t='' n=1) 22-02:31:12.075 03_31 -EXC- System.NullReferenceException: Object reference not set to an instance of an object at Assembly-CSharp.StubInvoker.SaveDevice (System.String , EffectType , Vector3 , UInt64 , UInt64 ) [0x00000] in <filename unknown>:0 at Assembly-CSharp.StubInvoker.QuoteDomain (System.Collections.Generic.List1 ) [0x00000] in :0
at Assembly-CSharp.PaneType.DeleteTextFile () [0x00000] in :0
at Assembly-CSharp.DeploymentSite.RebuildPane (BuilderQueue , StubService ) [0x00000] in :0
ArgumentOutOfRangeException: Argument is out of range.
Parameter name: startIndex
at System.String.Substring (Int32 startIndex) [0x00000] in :0
at Assembly-CSharp.ViewScope.DeleteOutline () [0x00000] in :0
at Assembly-CSharp.ViewScope.NavigateDirectory () [0x00000] in :0
at Assembly-CSharp.ViewScope.DeployTextFile (ReferenceResolver , System.String& ) [0x00000] in :0
at Eleon.Ngui.InitWindows.SaveRegistry (Assembly-CSharp.GroupInvoker ) [0x00000] in :0
at Eleon.Ngui.InitWindows.LoadToolbar () [0x00000] in :0
at EventDelegate.Execute () [0x00000] in :0
at EventDelegate.Execute (System.Collections.Generic.List1 list) [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) EventDelegate:Execute(List1)
UIButton:OnClick()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessRelease(Boolean, Single)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:ProcessTouches()
UICamera:ProcessEvents()
UICamera:Update()

(Filename: Line: -1)

Thanks Dan. Do you still have problems to login?