Sensors and switches broken

======= NOTICE FOR HELP =======

What happened?
=> sensors and switches broken /not working

Player(s) with issue? (steam name)
=> xeekius21

Server? (+ EU or + NA or RE EU or RE NA)
=> re na

When did it happen? (Use server time: type ingame cb:time)
=> since the start on this server

On which Playfield?
=> aeadetho

Structure Name(s)?
=> base (ba)

Structure ID(s) (Open ingame console and type di)?
=> 8341755

How can we help you now?
=> fix it or figure out why?

Hey, @zeekius21.

What exactly isn’t working? What are you trying to do?

first thing to do is restart the game. if that doesn’t fix it, check the main page of the control panel and be sure the signals toggle is enabled.

1 Like

i tried simply setting a light to motion and it didnt work at all then i tried a switch still nothing. i also reset multiple time since i started on the server still not working
yes i know how they should work

I’ve had this issue in single player many times. the only way to fix it without loading a new save file was to rename the signal names. but either way, I eventually had to load a new save file or spawn a new ship.

post a copy of the blueprint file so I can investigate.

I just checked in person, and the problem is you don’t have sensors turned on, as Bob suggested above :slight_smile:

I tested personally in your base, and after turning that on, it works perfectly fine :wink:

thank you i will test it when i get back in game, while i have your attention i have found a few other issues like my first cv getting destroyed by invisible ships. resource node being there and then gone after starting to mine them sre these normal?

The invisible ships is another game bug, as NPC Patrol ships are very buggy. Restarting your game will make them visible again.

I don’t understand the deposit bug you mention?
Do you mean that the tag is there on the map, but when you go there, there’s nothing?

no its there intact when you fly up to it then try to mine it and the resources remove themselves from asteroid i assume its just a delay load or something

Hmm, sorry, I never heard of a bug like that. Maybe it’s not common, or maybe people just don’t complain about it.

Can you maybe try to get a video recording of it happening, if it’s not too much work for you?

asteroid or planet deposit?

there have been times where an asteroid that was dug up by another player hasn’t properly rendered until you get close enough. same thing with planetary deposits. but the HUD marker itself should always remain as long as there is one piece of material left.

i can try and record it if it happens again its both planet deposits and asteroids happened twice now specificly with tungsten

tungsten is a custom re2 asset and bound to have issues. they are just buried boulders that don’t show up with the ore scanner. you have to keep digging until you find the rocks. if there’s already a giant hole, someone probably already scooped it all up :unamused:

Ah, if it’s the rock deposits, then yes, I’m pretty sure those have lots of problems. If it’s those, you don’t have to make a video @zeekius21.

there is a ā€œfeatureā€ from Eleon that sometimes turns off signals but still shows them as turned on on statistics page…my usual solution is to toggle the Signals switch on the main page few times, close and reopen the P menu on the base/ship, toggle the Signals switch again few times and then leave it turned on

yes, I have no idea why they decided to use this asset knowing all the issues they have given us over the years :woman_shrugging:

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