1: What do you think of rewarding people who make things a little more difficult for them selves and what I mean by this is:
+1Rp per day that you don’t take anything out of OCD (not faction restricted)
This will help people who are struggling to leave starter by allowing them to use Fa:supply on day 2, will be especially helpful for factions that require kills to gain any rp. So a boost for early game but a bit of a restraint for mid/late game.
2: Is there anyway for only traders / guardians to be allied at start (With a alliance lock so Traders and Guardians cannot un-ally.), I’v tried guardian for awhile now and its a nightmare because you cannot see who you are attacking, I feel there will be little to no guardians next patch and those who are will be making forum posts more regularly xD. Having Guardians and Traders all allied to each other will balance out the beginner players a bit vs the more hardcore hunter/pirate/freelancer players as the beginners will have mass amounts of people (Safety in numbers.)
I know that nothing is stopping them from creating these alliances themselves, but beginners don’t usually know this and by the time they realize its too late and they have already either killed or been killed by another trader/guardian and have lost everything or become guilty and about to loose everything. 80% of people who are new to the game are going to choose easy start which is trader or guardian xD so this might help with new players a bit and I’m sure pirates/freelancer/hunter will not mind having the extra difficulty of facing hordes of new players instead of picking them off one by one.
I know its end of season so obviously i’m not asking for this to be implemented anytime soon, just a suggestion moving forward, Thanks.