Oi! I’m still waiting for…
(Play this before you open the spoiler tag:)
Oi! I’m still waiting for…
(Play this before you open the spoiler tag:)
It seems that me and Tive got some conversation going
Theres some good suggestions allready made.
To be fair this sounds good. I wouldn’t have any problem with the EB5 if there is more stuff to spend the money for.
I have waited until I had EB5 (twice), before coming here and say: “Yeah, I feel like EB5 is a bit OP”. Anything else you regard as advantage over me is stupid, because again, I’m not a PVP player. I’m not affected at all about how much resources or money other people have. My opinion comes about how once you reach a state of establishment, you have nothing to fawn for.
I like Wiseman suggestions tho since it increases the uses money can have, giving more objectives for people banking money.
Farming materials from POI is a drip in a sea. Even myself farming from them, have got very very few materials from them. Even so, it doesn’t mean nerfing the deconstructor it’s gonna make newbies starve materials. We all still have deposits, meteorites, asteroids, and the OAMs.
Here is the thing. I don’t engage players, but I enter PVP playfields. I have my own experiences encountering bases, trying to break a few defense bases and having to retreat because wasting ammo on them is absurd. I have found huge bases for first time while scouting and reported to some PVP factions. The answers I got: “It’s a waste attacking defense bases.”
It took weeks before someone decided to take down the bases I scouted (without players actively defending them). And it’s probably already back and rebuilt anyway. Blocks only cost iron and sathium (stone for concrete). They are VERY common materials. I personally have MILLIONS of that. The real cost of PVP is the expensive ammo. If you need iron and sathium, hell, pm me, I’ll sell you some cheap iron and sathium.
In fact, I would up the cost of blocks to x2 the original price.
There seems to be some issues we have currently inflation of resources,
and really bad one. NPC trader have to be fixed and PVE resource gathering nerfed.
Not a nightmare like last season. But all rares in PVE areas should be meteorites ond maybe some asteroids.
This guy have some nice videos on MMO economy.
@Sayak this video (in general EC) is very cool and did you recognize that I tried to do this on a lot of features? I’m not an expert or played EvE or WoW myself but I really want to give you guys a great experience here.
Not easy for sure!
So let’s see:
The deconstructor is something I am NOT ok with. 100% return rate is silly, really. Basically, it is the complete counter part of a NPC Trader. Because why should you go to a trader and buy stuff, if you can get the components out of the Deconstructor after raiding POIs? And I’m talking here about some special POIs we have on HWS (Homeworld Moons)
So my suggestion is to reduce the return rate to 80% at least. Watching the video also shows that the Deconstructor is part of inflation. We need ways to create a “re-play” factor and not keep an infinite giving / taking cycle with this cheater device. In my opinion.
The Ammo cost is something we discussed already. It pushes trading but bring PvP only to those who are “ready” for it. If new players can get ammo easy they are getting faster frustrated. One of many theories.
I don’t think Block cost are part of the inflation nor PvP issue. They are required but should not make you tired to craft / get them.
So the point overall are NPC Traders. Even though it’s a Supporter Package you can read the disclaimer clearly that they can be subject to change any time. And they were created before the cheater-de-constructor were added.
So I repeat myself: can’t somebody just do some math based on the 80-100% return ratio of deconstructors and send me the new numbers ? Also that RP is now SO much more viable maybe it’s just enough to push the RP cost. They are limited anyways already.
I can / will do this too but hoped for help from you guys…
Hey. A lot of good toughts. But What i feel, is that as much there are players, we also have different opinions. Unfortunatly most of those from the person perspective. Also unfortunally most of suggestions i heard about economy are not seeing the big picture. That sayd, i can also say that i am currently working on things myself.
As we speak, i m mapping current situation on HWS economy. Once i get this done, i can start sewing it together and see how it really works as individual and together. After that i will make some suggestions to be debated (that community can critizise). I feel if we do changes that just solve 1 issue someone saw, changes we make will promp new issues that we need to solve. So as result: i will come out with 3 step plan, where first step will be fixes that should be done now, then the fixes that require some work to get done and then suggestions that could be additions to the future economy.
My goal with all this: Getting an economy where getting around can be done even if u dont make best choices, if u dont win fights and so on… but begin rich, that requires more than just makeing few good choices. So everyone would be happy of what they got and rich could be proud of themselves cus they are smart. Also with that sayd, i m putting a lot of importance on reduceing grinding while imporveing the “skill” factor of invidiuals in moneymakeing while keeping it fairly simple on first look.
Thanks for reading.
Yours, Tive.
Pay for convenience makes sense. I would probably avoid using the SG if they cost me and only use in emergency. I really like wiseman’s ideas. Really gives long time vets something to do and aim for. I also agree adding content to spend money makes so much more sense than nerfing.
Can someone explain the deconstructor hate from a gameplay aspect. I’m a little lost on this part, must be something I’m missing.
You can already get 100% return on items by stuffing them into your bp factory. So seems the only people it truly helps are those breaking down items for ammo. And the convenience of throwing some stuff to “reconfigure” to devices you want instead of havin to go the bp route.
Please enlighten me.
The only “painfully obvious” thing here is that you have an opinion, which you’re entitled to, even if you sound a bit
My take on Fasgort’s issue is this -
he is not complaining that other players are richer than him (he has no reason to be jealous, he’s an excellent player rising fast) but rather he maybe feels he was able to get rich too easily and wants more challenge.
On deconstructors, I think they are fine, 90% back might be more realistic but the device is power hungry and very, very, very slooooow as a tradeoff.
I’m fully aware of how I sound. I’ll admit I was a little fed up with the whole thing (12+ hours watching discord complaints about economy) and pretty much let that flow here.
Fasgort absolutely is taking every advantage to rise in ability on the server. And that’s okay, mostly. To use things how they were meant to be used, however, wouldn’t result in this conversation.
I applaud the fact that he found an exploit with the system. But, after seeing his comments about the topic all day yesterday, i’ll defend my comment.
An exploit is taking advantage of something broken or not working as intended. What are you referring to here that is not working as intended?
I’m aware of one exploit that Fas discovered days ago - he reported it immediately to Rex, and was richly rewarded for doing so, while others who used it to profit were banned.
Let’s keep this on topic all.
So far the hot issue seems to be deconstructor return rate and NPC traders.
And to a lesser extent with PVE rare resources.
Best regards
Wise.
NPC to deconstructors…
I think roids should give u three stacks and GG b like when sanctuary server was still running that one season
Edit: mayb bunkers on hw instead of gg
I think PVP in Empyrion all together is still a way off from being true PvP. Most points are correct, for one, there is little to no reason for PvP other than the interraction itself. It costs more to kill something than it does to have something killed.
Plus PVP is it exists, sort of kills the whole ship building experience, because everything needs to be a battle brick with 30 layers of armor, or its not a real PvP vessel. I think a big factor in the lamness of PvP is speeed. everyone goes the exact same speed, regardless of how big or small, or how many blocks it has. maybe if bigger ships with more blocks moved slower, it could change things. Personally, I think SV’s should move WAY quicker than CV’s, but they don’t really. I also thing a smaller CV with lots of engines but not alot of armor should be able to out maneuver a larger, weapon bristling battle brick.