What happened?
=> Power reading “Power Left” not correct in Base. -OR- something is suddenly draining
a heck of a lot of power. This happens after normal power operating. I recently reported this with my character on the EU server and then was able to resolve that issue. It was happening suddenly on my character on the NA server. Using the same method to troubleshoot the issue, (removing devices until the power reading came back up to more normal readings.) I found the cause to be the “(deco) radar” unit. However that was installed 48 hours ago with no problem manifesting. Then the power drop presented itself. Method { remove device see if power renormalizes, if not replace device and go to another device.} I asked before is this a bug or as “twitch” pointed out a power drain associated with the particular device?
Player(s) with issue? (steam name)
=> RedDaggar
Server? (EU or NA)
=> NA
When did it happen? (Use server time: type ingame cb:time)
=> 8/23 prior at 7:23, resolved 8:20.
Structure ID(s) (Open ingame console and type di)?
=> 448647
How can we help you now?
=> Advice on how to avoid future occurrences of the issue. Heavy power loss resulting in loss of perishable items in fridge and loss of plants when the grow lights go out. These power losses seem to manifest when I am offline.
Hi Mars, ty for the input. No teleporter, cpu efficacy 100%. one generator. Listen, I have been playing for about a year and have set up numerous bases and managed their power consumption. I have never seen a normal power usage suddenly skyrocket. And in these two cases I have observed, (one each on both servers) after removing one device the issue resolves. I also note that some hours after the issue was resolved the power consumption goes way down. ex: normal “power left” with a full load of fuel: 35 hrs, then 3 hrs, then 152 hrs. I this case the power seemed to get better after removing the Deco Radar unit. I’m thinking a bug or glitch? Not to say and HWS issue, maybe Eleon? Again ty, have a good one.
Red
It all has to do, that this Radar Block is no “Deco” on HWS.
It is an important part of our “Explore Reward” Feature (it is not up to date, but to get the idea):
If you wondering in general about stuff like this, just look it up yourself what might consume energy here: https://github.com/B-iggy/HWS-Configs
Those Configs will tell you.
Thanx for the note, I’ll check out the reference. I have compiled a list of everything and their power costs, what bugs me is that the power changes don’t (seem) to take place immediately
after installation, but seem to hit some hours after the item is installed. Anyway, thanx for your support, I’ll get used to it and work through it.
I this case the power seemed to get better after removing the Deco Radar unit. I’m thinking a bug or glitch?
This is actual intentional
It all has to do, that this Radar Block is no “Deco” on HWS.
It is an important part of our “Explore Reward” Feature (it is not up to date, but to get the idea):
The HWS Universe offers many places to live - from easy to difficult, from PvE to PvP. To not stop at being a sandbox game we offer you an incentive to explore and settle at special Planets or Orbits. How do you get rewards?There are certain criteria you have to fulfill: Your structure needs to be a BaseYour structure needs to be set to your FactionYour structure needs to have 1000 Blocks or moreYour structure needs to be above Bedrock (> 0 Y-coordinate)Your structure needs to be pow…
If you wondering in general about stuff like this, just look it up yourself what might consume energy here: