whats the point here… basically its moot IMHO… 4/5 choices, or 10 choices… same results… there is NO restriction to any particular gameplay “style”. Once 5.0 came out, the game changed a ton. Now its more of … kill anyone im not allied with. There is no incentive or requirement to do otherwise.
There was/is so much intra-orgin drama, LNFT guaridans for example. Between outright betrayal and backstabbing, to spy and infiltration, no control over kicking someone out of a faction in a reliable manner, etc…
Lets be honest… its a complete FFA right now. It seems most larger factions do not or will not ally 1-3-5 man factions in fear of that… and the idea of … oh… guardian faction “Uberdudes” is acting like pirates and killing other guardians so um… all the TRUE guardians, lets ban together and “regulate” them was a great “Idea” at the core, but falls VERRRRYYY short in reality. That would assume… oh… cooperation, trust, and dare i say… coordination on massive scales. Not likely to ever happen.
Something that could help might be to impose severe RP penalties or similar…but the that change Reputation Points to Roleplay points! If we were to get bonuses from missions, etc (yes i know Rexxus and crew have mentioned its being worked on) then maybe… but right now… adding more origins will not help or change anything long as the mechanics are like this.
Sooo… if they are not allied… expect a fight… period.