Supergating the universe for Justice and Order

Greetings,

Star Command has been waiting a prolonged time to have out playfields entered in. As such, leadership was waiting to add our supergates in as we wanted our first entry to be our space playfields supergate.

But while we waited, our non officers went and purchases supergates and added them without ever consulting faction leadership. Additionally we planed the next in line supergate entries to be located near the star frags and listed in order and everything to look like:

Warp1: Star Command HQ
Warp2: SF1-Pirates
Warp3: SF2-Polaris
and so on, with additional gates filled in after.

So here are my various questions:

  1. As faction leadership, can I request this be sorted out as described above?
  2. We have a template for the names, since they did not consult faction leadership, their warp entries are not in sync, can I provide corrections, or do they have to submit for corrections?
  3. Warp entries all have S-C- at the start, this seems redundant and extra text to type out for warps within the S-C supergate network, can I request that be trimmed, or is it needed?
  4. The physical supergates have names like Kings Supergate, can I request all of the supergates be named “S-C Supergates” or does that need to be unique per gate for teleportation linking purposes?
    Sorry, we’ve never had members not consult leadership about attaching to the network and this season we’ve had not one but two players do it and not even let anyone know until they were in.
    Clearly, a we have to add this to our faction rules going forward.
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Hey, @globeadue.

While I think I understand, we unfortunately can’t really account for your intra-faction policies and rules. There are too many factions on HWS for us to be able to keep track of such things :slightly_smiling_face:
So in the end, it’s up to your own faction to manage such things.

In your own playfields, if you notify us (primarily me, since I spawn supergates) that you don’t want any supergates spawned yet, then we can try to respect that decision.
But outside your playfield, we can’t really keep track of who’s allowed to spawn supergates in your faction, and when.

Naming changes we can do if you request them, as long as it’s not too often. Max once per week, per supergate.
It’s best if it’s the person who bought the supergates that requests the name change, so we won’t potentially get put in the middle of an intra-faction conflict :slightly_smiling_face:

Sorry, it’s not an option to remove it. We use it to keep track of supergates as well, so we can link them.

Supergate names must be unique.

Does that answer all your questions?

Thanks - yeah, we never had someone not work the faction leader to do this, caught us off guard, didn’t know we needed a rule about it. Everyone has always worked with leadership sigh

That got all of it but one point, can I request reorganizing the list? if it’s a pain, I understand if not. I know how finicky empyrion and annoying doing things in empyrion can be.

No problem.

If you mean change the order of the items in the supergate list, then unfortunately not. It might technically be possible, but I’m not sure, and it would be a lot of effort to do :slight_smile:

thanks, yeah figured about not being able to alter it. alright that answered it all 8)

want me to submit my gate list on this ticket or do another ticket, if so this can be closed as resolved

Haven’t heard back, so just going to post here, if need me to create a new ticket for this let me know.

Please add the following to our supergate network in this order:

Please attached the Sup-Starcommand hq supergate to the S-C SG.NET as s-c-Headquarters and if possible name the physical supergate as SC HQ Supergate

Please add the following supergates:
Name x , y , z Sun, Playfield
s-c-SF1-Pirates 4257 -2660 -11857 Coaloni \ Vaawwesh
s-c-SF2-Polaris 5556, 948, 7598 Halphago \ XALIT 19187 IV
s-c-SF3-Dronelands -5196, -919, 8912 Oulorous \ Eyrphoerit
s-c-SF4-Zirax-PVP -3144 -1153 12511 Chu \ OGMIA V
s-c-SF5-Kriel 2489 1971 -12480 Yaro \ Umantmah
s-c-SF6-Legacy -12653,1552, -3800 Thamme Alpha \ Wderoure
s-c-Colonists 8456 -550 -9165 Zane Delta Zeta 15775 V

Please attach the Sup-GlobeCorpAnomolyResearch supergate to the S-C SG.NET as s-c-GlobeCorpAnomalyResearch if possible name the physical gate as GlobeCorp Supergate

Hey, it was late last night for me ^^
This ticket is fine for me.

Sadly not possible :slight_smile: We can’t rename the physical supergate much.

I will spawn in your supergates at some point today.

I just checked a few of the playfields, and you never visited them. You must have visited them before we’ll spawn them :slight_smile:

Hey,
to hook in:
we had this in the past already: be it supporter playfields or Supergates: ONE person from ONE faction should make ALL requests. Or at least communicate to not create even more work for everyone involved.

As Dark said, physical Supergates can’t be changed. Jascha has implemented a function tracking them to keep them alive, as long as the playfields loads from time to time.

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We visited them as a faction and collated the data for the request.
It wasn’t requested last season that I personally have visited the playfields being put in for faction use.

It’s possible that we just forgot to check last season. But it is a requirement that the person who requests the supergates have visited the playfields themselves.

It is written in the guide since 2+ years

The intend is to not have one guy, in particular Patron discount guys, buy many Supergates and go afk the whole season.

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I have traveled the universe and have now been to each of the systems.

Please attach the Sup-Starcommand hq supergate to the S-C SG.NET as s-c-Headquarters

Please add the following supergates:
Name x , y , z Sun, Playfield
s-c-SF1-Pirates 4257 -2660 -11857 Coalonai \ Vaawwesh
s-c-SF2-Polaris 5556, 948, 7598 Halphago \ XALIT 19187 IV
s-c-SF3-Dronelands -5196, -919, 8912 Oulorous \ Eyrphoerit
s-c-SF4-Zirax-PVP 3405, -938, 11715 Chu \ OGMIA V
s-c-SF5-Kriel 207, 2516, -12072 Yaro \ Umantmah
s-c-Colonists 8456 -550 -9165 Zane Delta Zeta 15775 V
s-c-TradeFederation 7609, -773, -9174 Xaphebuth \ Delta 14680 II

Please attach the Sup-GlobeCorpAnomolyResearch supergate to the S-C SG NET as s-c-AnomalyResearch

Thanks.

We can’t rename the main supergates in your sectors.

Are you 100% sure you want these coordiantes? It’s only ~200 meters from the planet, and the supergate has a range of 1,5 kilometers. You’ll sometimes end up spawning inside of the planet.
For now, I didn’t spawn it in, until you confirm.

Other than that one supergate, I spawned in the others now.

Let me know if you spot any problems.

I gather the 207 in the coords( 207, 2516, -12072) is a indication of the ~200 range you speak of, does bumping that up to around 1700, 2516, -12072 put it in acceptable spawn location?

The 207 is just the X coordinate. It’s random that it’s close to the planet in this case :slight_smile:

But yes, the bump up to 1700 should be plenty. I will spawn it in within the next few hours.

I just checked again, and the problem was that “Umantmah” is a planet and not a sector, and I didn’t catch the error.

I spawned the last supergate at your originally requested position now.

That’s good news about the original coords for SF5

but…

I asked they be added to network in that specific order…
now I’m being told by faction that the SC HQ supergate isn’t added to the network and that SF5 was added after everything instead of after SF4? Isn’t that going to be impossible to add into the list as requested?

I’m told after waking up that SC HQ isn’t in the network, I assume Globecorp isn’t either? I’m just waking up and getting some caffiene in me to check, but getting the ball spinning on this based on what faction mates are telling me.

I went to the supergate in GlobeCorp:
It only gives me a StarCommand warp destination

and should be part of the S-C network

and when I use that one entry for sg:warp:rev-2
it says i have to be in a supergate network
i’m 200 m from the gate

also when sitting in globecorp space, I can’t lock onto starcommand system to warp to it


same for sin city, and the other space playfields in sup, however the vapid planet, I can lock onto that as a warp target