What happened: The plants die for no reason in greenhouse.All blocks are intact,ventilator work,oxigen is present,temperature is 22-25 degrees.This started yesterday approximately at hour 22 from time to time,and now,when I entered on server,the plants are dry again. Player(s) with issue: Lidan,and another three players have confirmed this problem on the global chat. Server: HWS EU Time (cb:time): yesterday from the hour 22 GMT and continue today Playfield: PeaceKeeper West Structure Name(s): LivMar_V8 Structure ID(s): 23146074 How can we help you now: I think that is a server bug.
Thank you
No,are armored doors,but I have on my greenhouse at one wall with heavyWindowsC ,it is a problem this?I find it strange for a few days the greenhouses worked correctly
Now,in this moment,I will change windows with blocks(unfortunately,with windows,the greenhouse was more beatiful ).And will change growing plots.Will see what happen.
No glass model!I know very well this game and all type of items.I has some blocks āround slopeā and HeavyWindowsC for windows.I changed āround slopeā with cube,and I gave up the windows in favor of the blocks.For moment ,the greenhouse work ok,the plants have not died for the time being.I used āround slopeā for bases,never has problems with this.If will be ok in two days,I will close the topic.
What is interesting is that plants died at random intervals,from one hour to eight hours.
Unfortunately,the bug persist! Today twice, again!!! May be Admins will verify which is problem!I made many changes, but in vain!.Plants die from time to time!As if it were the bermuda triangle in this zone.
Sorry,but itās not a solution!.Another players have spatial garden,and are ok.And,on another server,this problem it is not happen,I tested. In this moment,when write here,strange is that not all plants are dead,only some.Those that have not dried are of various types.in other times ,all have dried.
Peacekeeper isnāt that full to say it is because of that.
But plant growing was always buggy in empyrion after temperature, radiation, air and co. got implemented.
A common workaround for example is to not have only one spawn light above the plants but instead 9. Per plot 1 light.
Another workaround are Steel growing plots.
I donāt know but 8.2 patch has some fixes regarding them. We have to see.
For now as a test to see myself I changed 9 to steel plots and planted some random flowers here and there. I canāt see any dying plants right away.
Hello RexXxuS,
Thank you very much for answer!All I have to do is experiment.Unfortunately, Iām in the beginning and the resources are at the limit .I have not studied much of the game mechanics,but it seems like on each playfield are difference.A faction colleague have a base at one km from my base and identical from a constructive point of view( stone blocks,stone growing plots,one light for nine plants) and never had this problem.But his base is much bigger than mine and the gardens are placed somewhere in the middle.I decided to move the base to another position, listen to your advice and double the walls.Iāll keep you up to date with the results.
Thank you very much
Hello,
I moved the base in another place,I change the growing plots and from yesterday by now,all are perfectly.I think that can close the topic.
Thank you for help.