Having played with weight and volume for some time now I can definitely say that I really don’t like it and would like to see it go. But considering this is the path that our good friends at Eleon wish to go with the game I thought of a solution to make the system easier to work with.
The biggest issue I find is that you can not make a decent ship to match the stuff you want to carry, no matter how much thrust you place on your ship making it look ridiculous, you will overload it with something and be forced to find out what the culprit was. Or be forced to be jury rigging it ruining the pleasing build design.
To add to this issue new people come in and throw there belongings into a ship only to find they cant move. While vets can figure it out quickly this is a larger problem for the newer players. While some of you will just answer with ‘‘but you have an OCD’’ you have to remember you have to travel to the ECC until you have OCD 5 once again making it another issue for the new players.
My suggestion is to split weight and volume so that they don’t work together. Instead of having each items weight affect the ship (have it only affect your inventory weight), we could make it so that the cargo boxes, harvest boxes, ammo boxes and extensions all have an increased weight this way we are able to make sure our ship will have the correct amount of thrust at all times and the act of building it will dictate how fast it moves instead of how many items I might have in there.