long time ago I saw some Path of Exile videos and thought about the logic to lose XP on Death.
Would this be a good or bad addition to Empyrion / HWS? If you don’t care about your actions and die too often you could fall down to level 1 again.
Considering the current level system in Empyrion is laughable, it would be a good or bad replayability? If you die too often in PvP you can’t just spawn your level 25 HV again…
There are 2 variants for HWS:
Just a plain setting to lose 50% of current level xp on death. Let’s say level 25 is 200 000 XP, then you would lose 100 000 XP on Death.
A more detailed system combined with Skill Points. In the HWS Skill Tree 2.0 rework there would be some Skills available to reduce or prevent losing XP on death completely.
Either way, such system are cool for some hardcore fans but for PvP and Casual this is may be tricky.
Feel free to discuss about it.