finally the experimental 6.0 is out after a lot of work (and still ongoing). Sneak in and please test it on the official experimental server which I just updated.
Thank you for testing and hopefully you like what you will see
We release HWS 6.0 news from now on from time to time till release (in few weeks).
*Sometimes you spawn next to your pod and fall next to it instead of inside it.
*Sometimes if you fresh start you cant press F on the capsule.
*If you cb:reset you loose faction but a copy of your name remains in the old faction, and then when you re-apply there is 2 copies of your name in that faction.
*Keep re-spawning with the message "You are feeling cold and you start with 0 oxygen and die a few seconds later⌠rather anouying lol (fresh start fixes it, seems to only happen with spawn nearby and if you have previously died of oxygen loss)
*If your using your drone and it dies as you pickup your back-pack you get stuck with drone UI.
*Lost the ability to shift click items from inventory straight into quick slot.
*Setting a ship as faction doesnât stick it stays on private.
*Furnace has no temples for some reason but for someone else it works.
Thrusters on CVâs not giving accurate thrust, p menu shows lots of 0âs and unbalanced left right, although there is the same ammount of thrusters on left and right and there is some for up and down aswell. If i remove all the thrusters it stays the same aswell. Seems like it just doesnât update, even after removing and replacing core.
Lots of nice new features but I donât see what I really want. Bug fixes (med bay spawning for example) or network improvements. Nor I do see balance changes. None of the critical features (full BP repair or salvaging). Empyrion is starting to remind me of Ark, keep pushing new things while leaving in critical bugs and balance issues for months (and possibly forever).
My principle issue with the update is the Graphic User Interface, I have never been a fan of the flat design, and this update doesnât help.
Text is harder to read, the symbols lose functionality and if they are not active, should be invisible.
Your jump jet indicator is a side view of a man with a pack on. You watch a gradation animation deplete within this tinny man.
The time of day indicator and clock are found above the mini map, and are easy to miss.
There are nearly no bounding boxes for any data readout.
In short, they broke a perfectly good Graphic User Interface, just to mimic the trend apple, microsoft chose to go with their mobile devices. I dislike this trend, never have been a trend follower and firmly believe that this was a mistake.
The planets are always flat yes okay they have there mountain but you need some water falls and some drops into the flowing water. you need better treeain hader treain where you have to go by certain paths to cross some rivers ect.
As for the telepotation can see that being problamatic. if you place two on your cv and you faction has there cvâs on faction too you may teleport to there cv and not your intentional to cockpit from hanger bay. Its goign to be a giggle figering a way to do this as you can not set a destination on it. not sure if you can in sevival but in creative you cant.
the medbay bug? Well if we only could reproduce it⌠it is really a mess and already wasted hours of hours trying to reproduce it without success.
And regarding PvP / nw improvements I can only say: as long as we (HWS) are in the boat we will push it over and over again. For now we have the go for it for 7.0. 6.0 was really important regarding surviving.
Yeah the one and only topic: Design. Very subjective and both worlds have their pros and cons, really. Me as a part Designer know how you feel.
But without opinion in the end one thing will always win: the habbit. Sooner or later it will just become habbit. That is how the human brain works.
? Dunno what that means but⌠ook I guess.
That is just your imagination because in survival you canât spawn teleporter blueprints anyways.
But regarding survival / POIs you can do everything now.
If someone wants to build a cool Portal Instance / POI let me know and I share my knowledge.
Tried a fresh start on Masperon without spawning bp/resources, apparently when you die you respawn with zero o2 in your backpack so you die again in like 5 seconds. My original plan was to mine some basic resources and just death walk but that got fudged. Seems like an oversight unless we are playing on a perma death server.
Not starting with a few prom packs is pretty brutal as you canât make o2 without any (even the hardest setting in SP gives you a few), have no resources to even make a basic base, couldnât find any o2 bottles in the civilian POIs.
Yeah yeah I know itâs test but when HWS 6.0 wipe comes and everyone starts off with zero resources but a drill and 2 bio packs and has to walk across planet with no bike waiting 20 min for meteors when they only have 10 min of o2 is gonna turn into a whine fest. Ironically I managed to get 999 iron and combat steel from a POI which I thought was real funny, but canât count on those as they will probably get looted in the 1st hour.
Might want to start thinking about how the actual survival mechanics are gonna work with so many ppl spawning in on starter. Do any of the origin planets even start without breathable atmo?
lol I know the exp server is probably not balanced around not using do:re but itâs been so long since I started fresh, and with 6.0 no ocd start, I just wanted to see how hard it would be.
Also half the time I fresh start, I get ejected from the pod about 100m from the ground and start off with a broken leg and canât even run or access the escape pod. I think the pod never gets assigned ownership to you or something and that is why you fall out.
I know many folks, and especially the larger factions that WANT to PVP, have pretty much stopped playing. Look at all those that have left or near non-existent on the server. Heck most i ever see is around 40-60 folks online when it was well over 100. Sure i understand its between seasons and it always dips towards the end⌠but this is compounded by issues already stated, âŚ
*understand on the med bay thing so ⌠hard to replicate i get it.
But the others⌠BP repair, salvage, base defenses (without spamming 20+ bases/HVâs), SV Sniping, graphical display issues, big one here loading mechanism for assets (gotta love watching play fields flash/pause as ever single item is loaded when in range), and of course PVP LAGGGGG in combat⌠those are critical for the PVP oriented folks. As it stands now, sure the improvements to SP and the survival aspect are great⌠but there are a few bones that could be tossed our way to help the MP PVP types that just are not here.
Oh well, sure a few will come back and check out the 6.0, myself included, but unless they hash out the PVP, we all will get bored again real fast. Only so many times you can fill an OCD to max⌠oh well, maybe 7.0⌠hum⌠i recall hearing in 4.0 they said âok so 5.0 didnt bring PVP fixes, but its on the plate for 6.0â, maybe im wrong but seems they have promised making PVP worthwhile far to long IMHO. Hereâs to hoping the survival aspect will keep me busy till 7 i guess
regarding medbay: I noticed one thing - if your ship is not aligned in space and with gravity generator turned off(I mean you did not press O to turn the ship) it is really hard to heal - you need to position and rotate your body inside the medbay. I think it can be related to shipâs angle, so shipâs transformations(rotation, transition in case it is moving) were not applied to resulted point when your position to spawn is being calculated.
You wonât have this problem with 6.0 because standing in the medbay does nothing now. You have to actually press f to interact with it each time you need to heal.