Armageddon problems

Viewing this thread it reminded me of this

Its seems that the real problem is that where ever there is a mass of PVP players, the area dies…due to completely game mechanics etc

We have come up with a way in 6.0 so people can enjoy PVP in the best possible way, it wont be perfect but it should

  1. Spread PVP (not in a negative don’t worry you will find enemy ;))

  2. Increase performance massivly

  3. help later into the build where lots of data is floating around.

the last thing we ever want to do is hit with random emergency wipes and like we had the other week with changes to Arma, i mean the planet is bare bones, perhaps we can think about removing every POI and other deco to try increase performance…

like i said in 6.0 we have got serveral different options for PVP players, and PVE players.

It is a re-accruing issue that a ‘hotspot’ becomes the central hub of issues…

most of you know that PVP was always the direction i played the most, so going forward hopefully we can try and turn more people into how fun PVP can be, becuase when the lag/connection issues etc are not there…it is a lot off fun :slight_smile:

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