Nope. I won’t ask you to stop zerging. It is within the rules, so you go right ahead and do it. Hopefully it will show RexXxuS the performance issued with it and he will find a way to prevent it in future seasons.
The numbers are currently even. If you’d read what I posted, you’d see that I said “at the time we don’t want to contribute to the problem”, but we have since been forced to recruit a fair amount ourselves to compete. This was out of necessity, not desire.
10 rebel factions? We are talking about HWS right? There are TPP/Op4/GRG mainly. Sometimes PKA, but they don’t play much. Also there is PoR, but that’s just Ucka and he doesn’t wanna join a large one. If you wanna stretch it you could say 5, but 10 is a MASSIVE exaggeration.
To answer your question, yes. I think factions should be limited either in the amount of people they can recruit, or in the amount of people they can field on a playfield in order to regulate lag by reducing the scale of engagements. 10 bases per faction, 10 players online per faction (mostly in tank)… you count the turrets firing simultaneously. I ran out of fingers. Reduce the obvious sources of lag and vehicle balancing generally will be much easier.