Right…Hold on folks, time to bring a Logic Bomb to this discussion!
Ok, let’s start with the perceived ‘issues’ (i sayit like this as on EU we’re all pretty good right now, we’re just looking forward to base-spawning being disabled). But for NA let’s begin (with the disclaimer that i Rarely play on NA):
So the two problems you guys seem to be having are:
- Base 'Sniping.
AND
- AG distance.
1 (Base Sniping ) Ok let’s start with base-sniping, this is an issue on EU also but less pronounced, the biggest issue is the ability to spawn an attack base instantly within firing range of a previously established base, it then becomes a matter of priority to disable the attack base before it strips the established base of turrets.
1.0 Why is this a problem you say? Well it’s a problem because it creates a rather horrible lag-infested meta which has basically become nothing more than a glorified tower defence mini-game. And this leads me to a sub-point…somebody on here complained about structural integrity being active…WTF?! Structural integrity is fantastic as it encourages smart fire-control and co-ordination AS WELL as smart BUILDING techniques! Nobody is forcing you to build thin sleek towers, maybe you guys who are coming up with issues should build something other than a frikkin’ tower!
1.5 So how can base-sniping best be solved? ‘Increase AG/Decrease AG’ I hear you say…UH-UH, wrong! The simplest and most beautiful solution is to simply disable blueprint spawning of bases on the busiest PVP playfields, as this will force them to manually build their bases, and any prepared PVP faction on semi-permanent standby will make it their SOUL mission to destroy that base before it gets off the ground. This is where i disagree VERY strongly against @Supreme_Admiral’s point about this not solving the problem, it will certainly reduce the problem as the enemy will be focused on building the base instead of attacking alongside a pre-built base, whereas for the initial stage the defenders have an advantage in killing the person building it. I think that us simply all being patient and waiting for that ‘feature’ will be the first step to a better playfield. Goodluck getting an attack base up in 2 minutes against an established SV defence!
2.0 Ok next point…I am TOTALLY against messing with anti-grief right now. I am against messing with it because right now (on EU at least) IT WORKS! It stops the whole digging meta of old whilst not allowing bases too close to one-another without hindering a faction’s ability to repair their vessels/modify their base. Increasing AG simply means every base becomes isolated and therefore easy pickings yet again, or worse it encourages more factions to permanently station themselves there massively increasing the burnout of players. Our GMC faction was on GG for two weeks with two base set ups and after every night of constant fighting we finally pulled out due to burnout, this was PART OF a base complex, it would go back to the ole’ days of bases being easily wiped if you increase AG. Finally to-this point SVs and HVS still take too long to kill IMO therefore having multiple bases in a small space increases the DPM against SVs/HVS therefore making the fight more intense (if not necessarily more fluid).
3.0 Onto another point about limiting players/alliances/factions…i’ve seen this all before and I said it then and i’ll say it now…this is not the way to go. By creating arbitary limits all you’re doing is giving in to the games limitations, giving the deves even less of an inclination to ‘fix’ or improve performance. Let’s not bottleneck the playercount but instead help the devs find the bottleneck through proper fights. Reducing the number of active pvpers in one playfield is not the way to go.
4.0 Ok now onto the least logical idea of the evening; the one about HVS out-ranging bases. Uhm, have you seen the size of a HV arty gun compared to a BA arty, and you want it to OUTRANGE BA arty? Well i’ll ignore size and just go straight for the logic…
By having HVs outrange base guns all that’ll happen is you’ll revert to the base-sniping meta of old. Someone drives the hv in, fires the arty, drives out. It can be done as it has been done before, and in exchange you want to remove the perfectly organic feature of having someone man the arty gun. What’s wrong with two-man hovers? To me this sounds like the gross kind of over-simplification that is seen in mainstream games these days, keep this feature as it requires teamwork, and yes good co-ordination can sometimes feel ‘over-powered’, but then i suggest if it is too much for some folks then they should find a faction to co-ordinate with.
EDIT: Furthermore decreasing the reload speed adds nothing to the game in the name of ‘balance’ or supposed balance, let’s just remember the fantastic HV event we had the other night, I loved being on one of the arty turrets manually selecting targets and not being a victim to lag and faulty tracking!
Ok that’s me for now I think, but please remember, lots of these problems you guys are experiencing are NA only, hence why i felt it important to post here to remind you guys of that as people are placing suggestions irrespective of server region. Whereas EU we just had a fantastic battle tonight against the Russian factions that involved offline protection; attack bases, svs, hvs, cvs, it was fantastic fun, and there was little-to-no salt to be had. I don’t want the kind of salt i’ve seen on NA to translate to harmful changes to EU, if this means there needs to be a permanent divergence of the config to reflect this imbalance in playstyles then so-be-it.
One reason you guys are having issues is because everyone has 10 bases each fac instead of 2 due to previous drama, that’s probably a cause of some major issues. As 10 modern PVP bases on the current config are pretty powerful beasts…
Best regards and I hope this isn’t too aggressive, if it is I apologise, i’m just in a state of shock after reading some NA-based threads/forums on here and the salt over on general-discussions, it just all seems a lil’ bit much for a videogame.
Best regards to my NA brothers from across the pond!
Wise.