I won’t argue with you about snipe BAs being an issue, but having to build on an active playfield when the defense is already established does make it more difficult for the attacker. Not saying it should be easy was merely pointing out to Wiseman that from the perspective of the NA server all of his suggestions would benefit the defenders. We’ve discussed it quite a bit more in other posts though.
The issue is that as you guys can see in that video at the 6:30 mark; the sheer amount of interference and damage that 1 hv can take for roughly 4 minutes against about 4-8 bases means that with a couple of hvs and svs from the attacking side it should buy their dedicated engineer enough time to set up a half decent attack base with arty guns. Would require the defender to manually jump into one of their arty guns to counter, or for them to launch a ‘sally-forth’ kind of attack 
One issue as we learnt with the Russian counter-attack was that it was hard to jump into the arty turrets on our roof as you risked being sniped before you could get into them (as you have to be next/below/on them to manual-fire them.)
Best regards
Wise.
I disagree with this statement, ‘can’ repel defenders? yes. Easily, No. In the end it all comes down to which side has more firepower and I have been standing IN my base getting hit by other base fire (Not manual automatic turrets). Base sniping is now easier than ever since anti grief range seems to not be much of an issue. Bases are being spawned so close to other bases that the guns can almost fire at each other automatically.
When base-spawning is disabled this should hopefully be resolved.
Best regards and hunker down until then! :slight_smile
Wise.
They base snipe when people are offline, not during a real attack. The point is it takes no resources and no damage, just cheap sniping.
I’m aware, and there’s nothing that can be done about that in all honesty. Giving base protection for those offline can just be used by quickly logging off when the enemy is superior. Giving bonus damage resistance when offline is a better option but can be exploited as well.
I mean people are going to continue to exploit whatever is able to be exploited. What it comes down to is if the server is ok with those that are offline suffering a total loss or not. Base Sniping is a tactic that can be used while the opponent is online as well, build up some defense turrets/towers close enough to defend against those coming out to stop your sniping and then set to work. People that exploit factions being offline are also using a tactic, technically, when there is no [player] resistance you can take out their base easier.
Like it or not people are going to exploit, but in an active combat environment those suggestions all benefit defenders rather than attackers giving a huge advantage to defending. Keep in mind, I’m referring to the implementation of all of those suggestions upon the current status of the NA server. If they reduce the BA count significantly I will have to test and see where things end up. I still feel that HVs should have the “snipe” role, just with the caveats I listed WAAAY above lol.
No, it’s the act of having to dig out base 6 - 10 base cores after having spent hours assaulting and eventually overcoming said bases and their defenders.
A tactic often used by TPP and the ‘rebels’ is they will put something on public once they have reached their limit - so no it doesn’t really stop them.
Base Sniping_
Nothing wrong with base sniping at all. Though offline protection can easily counter that, but we don’t have that anymore for some reason.
Well put and well reasoned.
Let me rephrase - skilled defenders can easily repel the tactic. Many of my allies in 6.0 and 7.0 often defended a base against 3 or 4 attacking enemies. Might be stressful, but they can do it.
Regarding bases being spawned close to each other, that’s not what base sniping is, that is called ‘attack’ base.
You can do that with a SV or a HV if the enemy doesn’t know what they are doing and places their base in the wrong location. It might be ‘cheap’, but it is effective, as are many other strategies. All you need to do is think up counter measures.
Sorry Grizzly, I have an SV soak and I have seen an SV tank two towers. it is doable, just needs to be a specialized SV.
If we ever put something to public it’s usually just a spawn pad.
You guys however, oh boy.
Remember that big battle on New Years Eve?
I spawned on 3 different cv’s during that fight, first two was faction/private with public medbays (which blocked me from spawning on nearby allied bases…)
The third one however was in a spot i didn’t expect.
Here’s a nice little souvenir i got from that little trip
There must have been atleast 5 different ships sitting at the red wall public in there in a line behind the one you can see partially at the bottom right corner.
So don’t come and whine if we put a single spawnpad to public…
Video or it didn’t happen. Seriously, no SV can tank 8 artillery, 8 rockets, 12 flack, 8 plasma, 12 cannons, 12 miniguns, and 12 pulse lasers long enough to strip the turrets off. You may have seen an SV tank 2 poorly built bases with turrets that can’t shoot every direction or some other mistakes, but then it wasn’t really tanking it was capitalizing on mistakes.
Actually real world bases have put rockets on the moon, Mars, and satellites outside the solar system, pretty good range, lol. Ships and subs may have ICBMs but have never launched off planet as space centers have.
touche ![]()
When i was going into focus with the telescope i saw what might be a sv tanker. I think its the cigarette shaped one. The lag and fps is really bad.
Yea, they began using mini CV sponges but in the form of SVs.
That would be the one I was talking about seeing. I also have one different design though, more of a door kicker ram.
Still not an SV tanking 2 bases. There are 6 there and 3 died before they had to retreat…even in HVs 3 died in same assault, so no tanking there.